Loom Engine - v3.1.1
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      Loom Engine - v3.1.1

      Classes

      AnimationStatePool
      SpriteSheetLoadError
      AudioAssetCache
      AudioAssetLoader
      AudioBus
      AudioMixer
      CueCatalog
      MusicDirector
      SpatialAudioBus
      AttenuationRegistry
      SpatialAudioSystem
      ZoneAudioSystem
      HealthPool
      InteractablePool
      ParticleEmitterPool
      PeerSpritePool
      PursuePool
      RangedAttackPool
      SpritePool
      TransformPool
      DebugHUD
      DirectorEncounterSystem
      DirectorSystem
      EventEnvelopeParseError
      KnotContextResource
      MockDirectorBridge
      SnapshotFetchError
      SnapshotRecoveryHelper
      SSEDirectorBridge
      MockZoneBridge
      SSEZoneBridge
      ZoneBossEntitySystem
      ZoneEventEnvelopeParseError
      ZoneEventSystem
      Engine
      EntityAllocator
      InputActions
      InputChord
      InputManager
      TapToWalkSystem
      VirtualDpad
      DeltaCompressor
      InputReconciliation
      MockMultiplayerBridge
      PeerPool
      SSEMultiplayerBridge
      ClientMapPluginStorage
      ClientConsolePluginLogger
      ClientPluginRegistry
      PluginError
      PluginEntropy
      CameraController
      Canvas2DDevice
      RenderBatch
      SpriteBatcher
      TextureAtlas
      WebGL2Device
      ResourceRegistry
      Achievements
      ActionHistory
      AetherGrid
      AggroTable
      AIActionInterpreter
      AIBehaviorBuffer
      AmbientLayerMixer
      AssetManifest
      AssetPreloader
      AssetVariant
      AssetVirtualizer
      AudioCueQueue
      AudioDuck
      AuthorityHandoff
      BehaviorTree
      BenchmarkHarness
      BestiaryKernel
      BiomeMixer
      BlackSwan
      BuffLifecycle
      CameraDirector
      ChartRenderer
      ChatChannel
      ChatChannelRegistry
      CinematicLetterbox
      CognitiveMap
      ComboCounter
      ComponentSignature
      CooldownManager
      Coroutine
      Crafting
      CrowdSpawner
      CutsceneSequencer
      DamageFlash
      DamageNumberPipeline
      DialogChoiceHistory
      DialogTree
      DialogVoice
      DungeonGenerator
      EmotionState
      EncounterTable
      EngineClock
      Entropy
      EventBus
      EventChain
      EventLog
      FactionReputation
      FloatingText
      FrameBudgetScheduler
      GeneticPersonaEngine
      GhostReplay
      GlobalStateLedger
      GraphLayout
      HealthBar
      HotKeyProfileManager
      InferenceOrchestrator
      InfiniteHorizonStreamer
      InputBuffer
      InventoryGrid
      KnowledgeMap
      LagCompensation
      LayerManager
      Leaderboard
      LobbyState
      Localization
      LogRingBuffer
      LoomChrono
      LoomDecay
      LoomFlow
      LoomFlux
      LoomForgeBridge
      LoomFSR
      LoomPulse
      LoomVerify
      LootTable
      LootTier
      LRUCache
      MarketSimulation
      MatchmakingPool
      MemoryBudget
      MerchantStock
      MusicPlaylist
      NameGenerator
      NarrativeMemory
      NeuralAnimationSystem
      NeuralMaterial
      NoiseField
      NumberFormatter
      ObjectPool
      OmniveilSKB
      PathfindingCache
      Pcg32
      MemoryStorageBackend
      LocalStorageBackend
      PersistentStorage
      PersonaTrait
      PhysicsSystem
      PresenceTracker
      ProgressTracker
      Quadtree
      QueryCache
      QuestLog
      QuestionBank
      Reactivity
      RegionGraph
      RelationshipGraph
      ReplayRecorder
      SaveSlots
      SceneManager
      SchedulePlan
      ScreenFader
      ScreenShake
      SealedAssetRegistry
      SonicSync
      SoundtrackDirector
      SpatialGrid
      SpatialHash
      SpawnDirector
      StatStack
      StateMachine
      SnapshotWriter
      SnapshotReader
      StateSnapshot
      StatusEffectStack
      LoomStudioOrchestrator
      SubtitleQueue
      TextScroll
      ThresholdTrigger
      TileMap
      TimeOfDay
      TimelineLedger
      TimerScheduler
      ToastQueue
      TooltipQueue
      TutorialFlow
      TweenChain
      Tween
      VignetteRenderState
      VoiceLineQueue
      VoronoiPartition
      VoxelComputeSystem
      Watchdog
      WeatherSystem
      WebGPURenderer
      WorldSeed
      AnimationSystem
      AttackSystem
      DeathLog
      DamageSystem
      InputSystem
      InteractionSystem
      ParticleEmitterSystem
      ParticleRenderSystem
      ParticleSimulationSystem
      PeerPresenceSystem
      PeerRenderSystem
      ProjectileRenderSystem
      ProjectileSystem
      PursueSystem
      RangedAttackSystem
      SpriteRenderSystem
      VeilBudgetSystem
      ParticlePool
      ProjectilePool
      World

      Interfaces

      AnimationClip
      SpriteFrame
      SpriteAnchor
      SpriteSheetManifest
      LoadedSpriteSheet
      LoaderOptions
      AudioAssetManifest
      BusOptions
      AudioListenerResource
      FadeOptions
      DuckOptions
      MixerSnapshot
      AudioMixerOptions
      CueDefinition
      CueCatalogOptions
      PositionalPlayOptions
      AudioListenerPose
      SpatialSourceHandle
      AttenuationOptions
      PositionalPlayOptionsStub
      AudioListenerPoseStub
      AudioListenerResourceStub
      CueCatalogStub
      MusicDirectorStub
      ZoneCuePlay
      ZoneAudioContext
      ZoneAudioMapping
      ZoneAudioSystemOptions
      MobCatalogEntry
      InteractableConfig
      EmitterConfig
      PeerSpriteEntry
      PeerSpritePoolOptions
      RangedAttackConfig
      DebugHUDOptions
      DirectorBridgeStats
      IDirectorBridge
      DirectorEncounterSystemOptions
      DirectorEventLog
      EventEnvelope
      MobSpec
      BossSpec
      DropSpec
      EncounterSpawnData
      EncounterTickData
      EncounterEndData
      EncounterLootData
      KnotPaletteHex
      KnotContextData
      VeBudgetUpdateData
      SceneTransitionData
      NarratorLineData
      SystemHeartbeatData
      SystemReplayCompleteData
      SystemSnapshotRequiredData
      DirectorEventDataMap
      KnotPaletteRgba
      SnapshotResponse
      SnapshotRecoveryOptions
      SSEDirectorBridgeOptions
      SSEZoneBridgeEventSource
      SSEZoneBridgeOptions
      ZoneBossHitRecord
      ZoneBossEntity
      ZoneBossEntityResource
      ZoneEventBridgeStats
      IZoneEventBridge
      ZoneEventEnvelope
      ZoneBossSpec
      ZoneBossSpawnData
      ZoneBossHit
      ZoneBossTickData
      ZoneBossEndData
      ZoneNarratorData
      ZoneKnotData
      ZoneStateChange
      ZoneStateData
      ZoneSnapshotData
      ZoneEventDataMap
      ZoneEventLogEntry
      ZoneEventLog
      ZoneEventSystemOptions
      DirectorZoneStateResource
      EngineOptions
      ChordDef
      PointerSnapshot
      TouchPoint
      InputSnapshot
      TapWalkTargetResource
      TapToWalkSystemOptions
      VirtualDpadOptions
      DeltaFrameInfo
      ReconcileResult
      MockMultiplayerBridgeOptions
      MultiplayerBridgeStats
      PresenceUpdate
      PresenceDepart
      PresenceSnapshot
      IMultiplayerBridge
      PeerEntry
      RenderedPeerView
      SSEMultiplayerBridgeOptions
      ClientPluginRegistryOptions
      IPluginEntropy
      ClientPeerInfo
      ClientEmittedEvents
      ClientPluginStorage
      ClientPluginLogger
      ClientPluginContext
      IClientPlugin
      PluginOpsStats
      PluginDescribeRow
      CameraControllerOptions
      CameraView
      AtlasDescriptor
      TextStyle
      IGraphicsDevice
      LifecycleWorld
      IManagedResource
      TimeResource
      VeilBudgetResource
      AABB
      AchievementSpec
      ActiveAchievement
      AchievementsOptions
      AchievementSnapshotEntry
      HistoryAction
      ActionHistoryOptions
      AetherGridConfig
      AggroTableOptions
      AggroEntry
      ParseStats
      AmbientLayerSpec
      AmbientLayerSnapshot
      AmbientLayerSetTargetOptions
      AmbientLayerMixerOptions
      AssetEntry
      AssetManifestOptions
      AssetProgressEvent
      AssetLoadedEvent
      AssetErrorEvent
      AssetDoneEvent
      AssetVariantSpec
      AssetVariantOptions
      AssetVirtualizerConfig
      AudioCue
      AudioCueQueueOptions
      DuckChannelSpec
      DuckChannelSnapshot
      DuckEventSpec
      AudioDuckOptions
      AuthorityPeer
      AuthorityChange
      AuthorityOptions
      BTContext
      BTSequenceNode
      BTSelectorNode
      BTParallelNode
      BTInverterNode
      BTRepeatNode
      BTCooldownNode
      BTConditionNode
      BTActionNode
      BehaviorTreeOptions
      BenchmarkSpec
      BenchmarkResult
      BenchmarkBaseline
      RegressionReport
      BaselineStorage
      BenchmarkHarnessOptions
      CreatureSpec
      BestiaryConfig
      BestiaryIntegrations
      BiomeSpec
      BlackSwanConfig
      Buff
      ActiveBuff
      BuffLifecycleOptions
      CameraKeyframe
      CameraSnapshot
      CameraPlayOptions
      CameraDirectorOptions
      SeriesSpec
      AxisRange
      ChartPadding
      ChartRendererOptions
      RenderedPoint
      RenderedSeries
      ChartSnapshot
      ChatMessage
      ChatMember
      SendResult
      ChatChannelOptions
      LetterboxState
      LetterboxCloseOptions
      LetterboxOpenOptions
      LetterboxPulseOptions
      CinematicLetterboxOptions
      CognitiveMapOptions
      DomainSpec
      PrimitiveDefinition
      MethodDefinition
      ComboThreshold
      ComboCounterOptions
      CooldownManagerOptions
      WaitMs
      WaitUntil
      WaitFrames
      CoroutineOptions
      CoroutineStartOptions
      RecipeIngredient
      RecipeOutput
      Recipe
      CraftSuccess
      CraftFailure
      IInventoryAdapter
      CraftingOptions
      SpawnDef
      CrowdSpawnerOptions
      Cue
      CutsceneState
      CutscenePlayOptions
      CutsceneSequencerOptions
      DamageFlashSpawn
      DamageFlashRenderState
      DamageFlashOptions
      AttackerStats
      DefenderStats
      DamageOptions
      DamageResult
      DamageNumberStyle
      FloatingTextEmitter
      DamageNumberPipelineOptions
      DialogChoiceRecord
      DialogChoiceHistoryOptions
      DialogChoice
      DialogNode
      DialogTreeOptions
      VoiceMarker
      VoiceLine
      VoiceLineState
      PlayLineOptions
      DialogVoiceQueueOptions
      DialogVoiceOptions
      DungeonRoom
      DungeonCorridor
      DungeonResult
      DungeonGeneratorOptions
      EmotionThreshold
      EmotionSpec
      EmotionEntry
      EmotionStateOptions
      EncounterEntry
      EncounterRollContext
      EncounterTableOptions
      EngineClockOptions
      IEntropy
      ChainedRecord
      EventChainOptions
      ChainMismatch
      ChainVerifyResult
      ChainSeal
      EventRecord
      EventLogOptions
      FactionTier
      FactionSpec
      FactionStatus
      FactionReputationOptions
      FloatingTextSpawn
      FloatingTextRenderState
      FloatingTextOptions
      FrameBudgetTaskDef
      FrameBudgetStats
      FrameBudgetSchedulerOptions
      GhostFrame
      GhostRecording
      GhostSnapshot
      GhostStartRecordingOptions
      PlayGhostOptions
      GhostReplayOptions
      GlobalStateLedgerConfig
      GraphNodeSpec
      GraphEdgeSpec
      NodePosition
      GraphRenderedEdge
      GraphSnapshot
      GraphLayoutOptions
      HealthBarSpawn
      HealthBarRenderState
      HealthBarOptions
      KeyBinding
      HotKeyProfile
      HotKeyProfileManagerOptions
      HotKeyProfileSnapshot
      InferenceOrchestratorConfig
      InfiniteHorizonStreamerConfig
      BufferedInput
      InputBufferBufferOptions
      InputBufferOptions
      InventorySlot
      ItemInfo
      InventoryGridOptions
      AddResult
      TopicSpec
      PrerequisiteEdge
      TopicState
      MasterySource
      KnowledgeMapOptions
      SnapshotEntry
      InputEntry
      RewindResult
      LagCompensationOptions
      LayerEntry
      LayerManagerOptions
      ScoreEntry
      LeaderboardSubmission
      LeaderboardPersistAdapter
      LeaderboardRemoteAdapter
      LeaderboardOptions
      LobbyMember
      LobbyOptions
      PluralForms
      LocalizationTable
      LocalizationOptions
      LogEntry
      LogRingBufferOptions
      LogFilter
      LoomChronoOptions
      TransitionRule
      DecayStats
      CommitStats
      LoomFlowConfig
      LoomForgeBuildContract
      LoomForgeBridgeConfig
      LoomFSRConfig
      LoomPulseConfig
      ClaimEnvelope
      LoomVerifyConfig
      LootEntry
      LootDrop
      LootTableOptions
      TierSpec
      LootItem
      DropResult
      LootRollContext
      LootTierOptions
      LRUCacheOptions
      MarketSimulationOptions
      PlaceOrderSpec
      OrderView
      Trade
      BatchResult
      QueueEntry
      QueueOptions
      Match
      MatchmakingOptions
      IMemorySource
      MemoryReport
      MemoryBudgetOptions
      StockItemSpec
      StockItem
      BuyResult
      SellResult
      MerchantStockOptions
      MusicTrack
      MusicPlaylistOptions
      NameGeneratorOptions
      NameGeneratorGenerateOptions
      NarrationContractOptions
      MemoryKindSpec
      MemoryFact
      RecallContext
      RecallResult
      NarrativeMemoryOptions
      NeuralAnimationConfig
      NeuralMaterialConfig
      NoiseFieldOptions
      NumberFormatterOptions
      NumberFormatOptions
      NumberCompactOptions
      NumberCurrencyOptions
      NumberPercentOptions
      ObjectPoolOptions
      EmitRateOptions
      ColorStop
      SizeOverLifeOptions
      PathfinderOptions
      PathPoint
      PathResult
      CachedPathPoint
      CachedPathResult
      PathfindingCacheEntry
      PathfindingCacheOptions
      Pcg32State
      IStorageBackend
      LocalStorageBackendOptions
      PersistentStorageOptions
      TraitSpec
      CharacterTraitValue
      PersonaFindOptions
      PersonaTraitOptions
      PhysicsStepStats
      PresenceEntry
      PresenceOptions
      SkillSpec
      SkillState
      ProgressTrackerOptions
      AABBLite
      QuadtreeBounds
      QuadtreeOptions
      QuestObjective
      QuestEntry
      OfferQuestOptions
      QuestLogOptions
      QuestionItem
      ReviewState
      DueOptions
      QuestionBankOptions
      RangeBandField
      SetPairOptions
      ReactionLedger
      Signal
      Computed
      EffectHandle
      ReactivityOptions
      ZoneNode
      RegionEdge
      RegionBidirectionalOptions
      RegionGraphOptions
      RegionLeafDiff
      PartialSyncInput
      PartialSyncResult
      BondTypeSpec
      Bond
      BondFilter
      RelationshipGraphOptions
      ReplayEvent
      ReplayStep
      ReplayTrace
      ReplayRecorderOptions
      DegreeBranch
      CheckNode
      EvalContext
      ActionResult
      AppliedMutation
      ParsedDice
      TurnBudget
      InitiativeEntry
      ConditionTrack
      SlotMetadata
      SaveSlotsOptions
      SaveSlotInput
      LoadedSlot
      SceneConfig
      SceneManagerOptions
      ScheduleBlock
      ScheduleActiveBlock
      ScheduleQueryContext
      SchedulePlanOptions
      ScreenFaderFadeOptions
      ScreenFaderOptions
      ScreenShakeOptions
      ShakeOffset
      SealedAssetConfig
      SonicSyncConfig
      StateTransition
      MusicStateSpec
      SetStateOptions
      StingerSpec
      SoundtrackSnapshot
      SoundtrackDirectorOptions
      SpawnRule
      SpawnDirectorOptions
      Vec2Like
      SplineOptions
      HermiteKey
      ConcentrationState
      ConcChange
      MaintainResult
      AdvDetail
      CantripDef
      LeveledDef
      CastPlan
      SlotEntry
      PactEntry
      SpendResult
      UpcastInfo
      Modifier
      StatStackOptions
      StateConfig
      StateMachineOptions
      ISnapshotable
      EffectSpec
      ActiveEffect
      ApplyOptions
      StatusEffectStackOptions
      Agent
      WanderState
      StudioOrchestratorConfig
      SubtitleSpec
      SubtitleSnapshot
      SubtitleQueueOptions
      TextScrollOptions
      ThresholdSpec
      TileMapOptions
      TileMapSnapshot
      PhaseBoundary
      TimeOfDayOptions
      TimelineEvent
      TimelineWindow
      RenderedEvent
      TimelineSnapshot
      TimelineLedgerOptions
      TimerHandle
      TimerSchedulerOptions
      Toast
      PostOptions
      ToastQueueOptions
      Tooltip
      TooltipShowOptions
      TooltipQueueOptions
      TutorialStep
      TutorialPersistAdapter
      TutorialFlowOptions
      TweenChainStartOptions
      TweenHandle
      TweenOptions
      VignetteColor
      VignetteSourceSpec
      VignetteSource
      VignetteSnapshot
      VignetteRenderStateOptions
      VOLineSpec
      VOLineSnapshot
      VoiceLineQueueOptions
      VoronoiSite
      VoronoiOptions
      VoxelComputeConfig
      WatchdogEntryOptions
      WatchdogStatus
      WatchdogOptions
      WeatherState
      WeatherTransitionOptions
      WeatherSystemOptions
      BufferBindingDescriptor
      WebGPURendererConfig
      WorldActionProposal
      SerializedMutation
      EpochResolvedEvent
      TickEpochInput
      TickEpochResult
      CatchUpInput
      CatchUpResult
      PlayerCommand
      FrameResolvedEvent
      TickFrameInput
      TickFrameResult
      FrameReconcileInput
      FrameReconcileResult
      ReplayResult
      WorldSeedOptions
      GenerateWorldOptions
      BiomeSpecLike
      WorldRegion
      WorldDungeon
      WorldSeedSnapshot
      WorldBundle
      SuspendInput
      ResumeInput
      ResumeResult
      IPersistableResource
      WorldSnapshot
      WorldEntity
      WorldState
      WorldStateSnapshot
      SnapshotInput
      AuthorityWsAdapterOptions
      AuthorityWsHandle
      ChatWsAdapterOptions
      ChatWsHandle
      LagCompensationWsAdapterOptions
      LagCompensationWsHandle
      MatchmakingWsAdapterOptions
      MatchmakingWsHandle
      System
      AttackSystemOptions
      KillEvent
      LastInteractionResource
      InteractionSystemOptions
      ColorRGBA
      Vec2
      Vec3
      Rect
      ParticleSpawn
      ProjectileSpawn
      ZoneTilePalette
      ZoneCatalogEntry
      ZoneStateResource

      Type Aliases

      BusPriority
      CuePlayOptions
      DistanceModelName
      AttenuationFn
      MobArchetype
      InteractableKind
      DirectorBridgeStatus
      KnotMood
      VeilTier
      SceneTransitionKind
      NarratorVoice
      DirectorEventType
      DirectorEvent
      EventPriority
      ZoneEventBridgeStatus
      ZoneBossOutcome
      ZoneEventType
      ZoneEvent
      DeviceFactory
      EntityId
      ChordKind
      DpadDirection
      MultiplayerBridgeStatus
      PresenceMessage
      PluginScope
      AtlasHandle
      DeviceBackend
      BatchFlushCallback
      BlendMode
      FlushHandler
      ObserverHandle
      AssetResolveResult
      AssetHandle
      ElectionStrategy
      BTStatus
      BTConditionFn
      BTActionFn
      BTNode
      EventHandle
      CameraEasingName
      SeriesKind
      ChartPoint
      ChatFilter
      PlanFailureReason
      PlanResult
      Yieldable
      CraftFailureReason
      CraftResult
      DialogPredicate
      DialogAction
      DominantEmotion
      EventHandler
      RequestHandle
      ChunkHandle
      InputBufferRemovedReason
      LeaderboardOrder
      LobbyStatus
      LocalizationValue
      LogLevel
      ReplayPlanReason
      ReplayPlan
      MaterialHandle
      StepCallback
      TierScaleFn
      OrderSide
      PlaceOrderResult
      PriceModifierFn
      MarkovOrder
      NeuralMaterialHandle
      EmitRateShape
      SizeShape
      IsWalkableFn
      CellCostFn
      HeuristicFn
      ColliderHandle
      BloomLevel
      QuestState
      RangeBand
      RegionGate
      RecorderMode
      ExprNode
      MutationNode
      DegreeCond
      RulesetId
      SceneStatus
      ScheduleCondition
      FadeDirection
      SpawnFn
      SpawnRejectReason
      SlotPool
      ModifierKind
      StackingRule
      ApplyResult
      SubtitleState
      TriggerDirection
      ToastSeverity
      TooltipState
      EasingFn
      EasingName
      DistanceFn
      WorldAction
      Ruleset
      ProposalMap
      EpochActionEntry
      PlayerEntityMap
      FrameActionEntry
      WorldEventReducer
      SystemPhase
      ZoneId
      TransitionKind

      Variables

      ANIMATION_FLAG_ACTIVE
      ANIMATION_FLAG_FINISHED
      RESOURCE_AUDIO_ASSET_CACHE
      AUDIO_BUDGET_AMBIENT_FLOOR
      AUDIO_BUDGET_ESSENTIAL_FLOOR
      RESOURCE_AUDIO_BUS
      DEFAULT_LISTENER_FORWARD
      DEFAULT_LISTENER_UP
      RESOURCE_AUDIO_LISTENER
      RESOURCE_AUDIO_MIXER
      RESOURCE_CUE_CATALOG
      RESOURCE_MUSIC_DIRECTOR
      SPATIAL_BUS_NAME
      RESOURCE_ATTENUATION_REGISTRY
      RESOURCE_AUDIO_LISTENER_STUB
      RESOURCE_CUE_CATALOG_STUB
      RESOURCE_MUSIC_DIRECTOR_STUB
      MOB_CATALOG
      HEALTH_FLAG_ACTIVE
      HEALTH_FLAG_DEAD
      HEALTH_FLAG_INVULNERABLE
      POOL_HEALTH
      INTERACTABLE_FLAG_ACTIVE
      POOL_INTERACTABLE
      EMITTER_FLAG_ACTIVE
      EMITTER_FLAG_ADDITIVE
      POOL_PEER_SPRITE
      PURSUE_FLAG_ACTIVE
      POOL_PURSUE
      RANGED_FLAG_ACTIVE
      RANGED_FLAG_HOMING
      POOL_RANGED
      SPRITE_FLAG_ACTIVE
      SPRITE_FLAG_TINTED
      TRANSFORM_FLAG_DIRTY
      TRANSFORM_FLAG_VISIBLE
      TRANSFORM_FLAG_STATIC
      TRANSFORM_FLAG_HAS_PARENT
      RESOURCE_DEBUG_HUD
      RESOURCE_DIRECTOR_BRIDGE
      RESOURCE_KNOT_CONTEXT
      RESOURCE_DIRECTOR_LOG
      RESOURCE_ZONE_BOSS_ENTITY
      RECENT_HITS_RING_SIZE
      RESOURCE_ZONE_EVENT_BRIDGE
      RESOURCE_ZONE_EVENT_LOG
      ZONE_RING_SIZE
      RESOURCE_DIRECTOR_ZONE_STATE
      NULL_ENTITY
      LOOM_ENGINE_VERSION
      RESOURCE_INPUT_ACTIONS
      RESOURCE_INPUT_CHORD
      RESOURCE_INPUT_MANAGER
      RESOURCE_INPUT
      RESOURCE_TAP_WALK
      DELTA_WIRE_MAGIC
      DELTA_WIRE_VERSION
      DELTA_MAX_COLUMNS
      FIXED_POINT_SHIFT
      FIXED_POINT_ONE
      RESOURCE_MULTIPLAYER_BRIDGE
      RESOURCE_PEER_POOL
      BROADCAST_HZ
      BROADCAST_MIN_INTERVAL_MS
      CLIENT_PLUGIN_SCOPES
      CLIENT_PLUGIN_DEFAULT_STORAGE_MAX_BYTES
      CLIENT_PLUGIN_DEFAULT_TICK_BUDGET_MS
      RESOURCE_CAMERA_CONTROLLER
      ISO_TILE_WIDTH
      ISO_TILE_HEIGHT
      ISO_HALF_W
      ISO_HALF_H
      ISO_Z_SCALE
      RENDER_LAYER_BACKGROUND
      RENDER_LAYER_TERRAIN
      RENDER_LAYER_ENTITIES
      RENDER_LAYER_FX
      RENDER_LAYER_HUD
      RESOURCE_RENDER_BATCH
      SPRITE_VERT_SRC
      SPRITE_FRAG_SRC
      UNIT_QUAD_VERTICES
      FLOATS_PER_INSTANCE
      RESOURCE_TIME
      RESOURCE_CAMERA
      RESOURCE_DEVICE
      RESOURCE_VEIL_BUDGET
      RESOURCE_AABB
      RESOURCE_ACHIEVEMENTS
      RESOURCE_ACTION_HISTORY
      TRANSFER_STATE_NONE
      TRANSFER_STATE_PROPOSED
      TRANSFER_STATE_COMMITTED
      TRANSFER_STATE_ABORTED
      TRANSFER_STATE_EXPIRED
      AETHER_REASON_NONE
      AETHER_REASON_BAD_ENTITY
      AETHER_REASON_BAD_NODE
      AETHER_REASON_BAD_HANDLE
      AETHER_REASON_BAD_STATE
      AETHER_REASON_STALE_EPOCH
      AETHER_REASON_SPLIT_BRAIN
      AETHER_REASON_DEADLINE_EXCEEDED
      AETHER_REASON_DUPLICATE_KEY
      AETHER_REASON_BAD_SEQ
      AETHER_REASON_BUFFER_FULL
      TRANSFER_HANDLE_INVALID
      NODE_INVALID
      TRANSFER_RECORD_STRIDE
      REPLICATION_RECORD_STRIDE
      RESOURCE_AGGRO_TABLE
      SNAPSHOT_NEVER_WRITTEN
      SNAPSHOT_TORN
      SNAPSHOT_UNCHANGED
      RESOURCE_AMBIENT_LAYER_MIXER
      RESOURCE_ASSET_MANIFEST
      RESOURCE_ASSET_PRELOADER
      RESOURCE_ASSET_VARIANT
      SLOT_STATE_FREE
      SLOT_STATE_QUEUED
      SLOT_STATE_LOADING
      SLOT_STATE_RESIDENT
      ASSET_HANDLE_INVALID
      DESTROY_NONE
      RESOURCE_AUDIO_CUE_QUEUE
      RESOURCE_AUDIO_DUCK
      RESOURCE_AUTHORITY_HANDOFF
      RESOURCE_BEHAVIOR_TREE
      RESOURCE_BENCHMARK_HARNESS
      BESTIARY_FP_SHIFT
      BESTIARY_FP_ONE
      TIER_FODDER
      TIER_ELITE
      TIER_MINIBOSS
      TIER_BOSS
      TIER_RAID
      BESTIARY_INFERENCE_LANE_NONE
      BESTIARY_INFERENCE_LANE_LOCAL_SLM
      BESTIARY_INFERENCE_LANE_CLOUD
      DEATH_FX_NONE
      DEATH_FX_BONE_SHATTER
      DEATH_FX_SOUL_WISP_RISE
      DEATH_FX_SIGIL_BURST
      DEATH_FX_CYAN_DIVIDE_SPLIT_2
      DEATH_FX_CHAMPION_COLLAPSE
      CREATURE_ACTION_IDLE
      CREATURE_ACTION_PATROL
      CREATURE_ACTION_PURSUE
      CREATURE_ACTION_WIND_UP
      CREATURE_ACTION_SWING
      CREATURE_ACTION_DRAW
      CREATURE_ACTION_RELEASE
      CREATURE_ACTION_CHANNEL
      CREATURE_ACTION_TAUNT
      CREATURE_ACTION_FLEE
      CREATURE_ACTION_TAKE_DAMAGE
      CREATURE_ACTION_DEAD
      CREATURE_HANDLE_INVALID
      TARGET_HANDLE_NONE
      VARIANT_IDX_INVALID
      MOOD_AGITATION
      MOOD_FEAR
      MOOD_CAUTION
      MOOD_BLOODLUST
      MOOD_SORROW
      MOOD_DOMINANCE
      MOOD_INVALID
      SONIC_SEMANTIC_PLAYER_FOOTSTEP
      SONIC_SEMANTIC_PLAYER_ATTACK
      SONIC_SEMANTIC_ALLY_DEATH
      DEFAULT_LISTENER_SEMANTIC_MASK
      DEATH_FX_EVENT_STRIDE
      CREATURE_CATALOG
      BB_KEY_HP
      BB_KEY_MAX_HP
      BB_KEY_POS_X
      BB_KEY_POS_Y
      BB_KEY_FACING
      BB_KEY_MOOD
      BB_KEY_TARGET_HANDLE
      BB_KEY_TARGET_X
      BB_KEY_TARGET_Y
      BB_KEY_PERCEIVED_SOURCE
      BB_KEY_PERCEIVED_DISTANCE
      BB_KEY_TICK_COUNT
      BB_KEY_VARIANT_IDX
      BB_KEY_INTENT_ACTION
      BB_KEY_INTENT_VEL_X
      BB_KEY_INTENT_VEL_Y
      BB_KEY_INTENT_FACING
      BB_KEY_INFERENCE_DECISION
      BB_KEY_BIAS_FROM_MEMORY
      RESOURCE_BESTIARY
      RESOURCE_BIOME_MIXER
      EVENT_STATE_NONE
      EVENT_STATE_PROPOSED
      EVENT_STATE_APPROVED
      EVENT_STATE_CANARY
      EVENT_STATE_ACTIVE
      EVENT_STATE_EXPIRED
      EVENT_STATE_REJECTED
      EVENT_STATE_REVOKED
      EVENT_HANDLE_INVALID
      AUDIT_RECORD_STRIDE
      RESOURCE_BUFF_LIFECYCLE
      RESOURCE_CAMERA_DIRECTOR
      RESOURCE_CHART_RENDERER
      RESOURCE_CHAT_CHANNEL
      RESOURCE_CHAT_CHANNEL_REGISTRY
      RESOURCE_CINEMATIC_LETTERBOX
      RESOURCE_COMBO_COUNTER
      COMPONENT_SIGNATURE_MAX_BIT
      RESOURCE_COMPONENT_SIGNATURE
      RESOURCE_COOLDOWN_MANAGER
      RESOURCE_COROUTINE
      RESOURCE_CRAFTING
      RESOURCE_CROWD_SPAWNER
      RESOURCE_CUTSCENE_SEQUENCER
      RESOURCE_DAMAGE_FLASH
      RESOURCE_DAMAGE_FORMULA
      RESOURCE_DAMAGE_NUMBER_PIPELINE
      RESOURCE_DIALOG_CHOICE_HISTORY
      RESOURCE_DIALOG_TREE
      RESOURCE_DIALOG_VOICE
      RESOURCE_DUNGEON_GENERATOR
      RESOURCE_EMOTION_STATE
      RESOURCE_ENCOUNTER_TABLE
      RESOURCE_ENGINE_CLOCK
      RESOURCE_ENTROPY
      DEFAULT_ENTROPY_SEED
      RESOURCE_EVENT_BUS
      RESOURCE_EVENT_CHAIN
      RESOURCE_EVENT_LOG
      RESOURCE_FACTION_REPUTATION
      RESOURCE_FLOATING_TEXT
      RESOURCE_FRAME_BUDGET_SCHEDULER
      GENOME_WORDS
      GENOME_BITS
      RESOURCE_GHOST_REPLAY
      LEDGER_REASON_NONE
      LEDGER_REASON_BAD_REGION
      LEDGER_REASON_BAD_NODE
      LEDGER_REASON_BAD_ENTITY
      LEDGER_REASON_BAD_COMPONENT
      LEDGER_REASON_BAD_CODEC_VERSION
      LEDGER_REASON_STALE_EPOCH
      LEDGER_REASON_DUPLICATE_KEY
      LEDGER_REASON_FULL
      LEDGER_REASON_BAD_LAMPORT
      LEDGER_REASON_BAD_RULE
      MERGE_RULE_NONE
      MERGE_RULE_LAST_WRITE_WINS
      MERGE_RULE_SUM
      MERGE_RULE_BITSET_OR
      MERGE_RULE_CRDT_CUSTOM
      DELTA_FLAG_HAS_VECTOR_EMBEDDING
      DELTA_HANDLE_INVALID
      DELTA_RECORD_STRIDE
      COMPACTION_ENTRY_STRIDE
      RESOURCE_GRAPH_LAYOUT
      RESOURCE_HEALTH_BAR
      RESOURCE_HOTKEY_PROFILE
      LANE_LOCAL_SLM
      LANE_CLOUD
      PRIORITY_LOW
      PRIORITY_NORMAL
      PRIORITY_HIGH
      PRIORITY_CRITICAL
      REQUEST_STATE_NONE
      REQUEST_STATE_PENDING
      REQUEST_STATE_INFLIGHT
      REQUEST_STATE_COMPLETED
      REQUEST_STATE_CANCELLED
      REQUEST_STATE_EXPIRED
      INFERENCE_REASON_NONE
      REASON_RATE_LIMITED
      REASON_BUDGET_EXHAUSTED
      REASON_CRITICAL_CEILING
      REASON_DEADLINE_EXCEEDED
      REASON_BAD_RESULT
      REASON_STALE_HANDLE
      REASON_BAD_LANE
      REASON_BAD_PRIORITY
      REASON_BAD_NPC
      REASON_BAD_TOKENS
      REASON_BAD_TTL
      INFERENCE_REASON_BAD_ACTION
      REQUEST_HANDLE_INVALID
      DROP_EVENT_STRIDE
      CHUNK_STATE_NONE
      CHUNK_STATE_QUEUED
      CHUNK_STATE_LOADING
      CHUNK_STATE_READY
      EVICTION_RECORD_STRIDE
      CHUNK_HANDLE_INVALID
      RESOURCE_INPUT_BUFFER
      RESOURCE_INVENTORY_GRID
      RESOURCE_KNOWLEDGE_MAP
      RESOURCE_LAG_COMPENSATION
      RESOURCE_LAYER_MANAGER
      RESOURCE_LEADERBOARD
      RESOURCE_LOBBY_STATE
      RESOURCE_LOCALIZATION
      RESOURCE_LOG_RING_BUFFER
      LANE_UNRELIABLE_MOVEMENT
      LANE_RELIABLE_COMBAT
      LANE_RELIABLE_ECONOMY
      TRANSPORT_WEBTRANSPORT
      TRANSPORT_WEBRTC
      TRANSPORT_WEBSOCKET
      TRANSPORT_INVALID
      FLOW_CAP_WEBTRANSPORT
      FLOW_CAP_WEBRTC
      FLOW_CAP_WEBSOCKET
      FLOW_REASON_NONE
      FLOW_REASON_STALE_SEQ
      FLOW_REASON_STALE_EPOCH
      FLOW_REASON_DUPLICATE
      FLOW_REASON_THROTTLED
      FLOW_REASON_BUFFER_FULL
      FLOW_REASON_BAD_LANE
      FLOW_REASON_BAD_CLIENT
      FLOW_REASON_BAD_SEQ
      FLOW_REASON_TTL_EXPIRED
      FLOW_REASON_OUTBOUND_FULL
      PACKET_INVALID
      FLOW_EVENT_STRIDE
      FLOW_PACKET_STRIDE
      FORGE_POS_STRIDE
      FORGE_VEL_STRIDE
      FORGE_SCRATCH_STRIDE
      FORGE_POS_OFFSET
      WASM_PAGE_BYTES
      FORGE_STATE_UNINITIALIZED
      FORGE_STATE_READY
      FORGE_REASON_NONE
      FORGE_REASON_NOT_INITIALIZED
      FORGE_REASON_BAD_DT
      FORGE_REASON_BAD_COUNT
      FORGE_REASON_BAD_CONTRACT
      FORGE_REASON_NO_CALLBACK
      FORGE_MAX_DT_FP
      FSR_FP_SHIFT
      FSR_FP_ONE
      FSR_FP_HALF
      FSR_CHANNEL_COLOR
      FSR_CHANNEL_DEPTH
      FSR_CHANNEL_NORMAL
      TEX_FORMAT_RGBA8_UNORM
      TEX_FORMAT_RGBA16_FLOAT
      TEX_FORMAT_R32_FLOAT
      TEX_FORMAT_RG16_SNORM
      TEX_USAGE_TEXTURE_BINDING
      TEX_USAGE_STORAGE_BINDING
      TEX_USAGE_RENDER_ATTACHMENT
      TEX_USAGE_COPY_DST
      TEX_USAGE_COPY_SRC
      REACTIVE_BIT_REACTIVE
      REACTIVE_BIT_DISOCCLUDED
      TEX_HANDLE_INVALID
      FSR_REASON_NONE
      FSR_REASON_BAD_FORMAT
      FSR_REASON_BAD_USAGE
      FSR_REASON_BAD_ALIGNMENT
      FSR_REASON_BAD_COORD
      FSR_REASON_BAD_CHANNEL
      PULSE_FP_SHIFT
      PULSE_FP_ONE
      VIBE_INVALID
      PULSE_AUDIT_RECORD_STRIDE
      VERDICT_NONE
      VERDICT_PASS
      VERDICT_RESYNC
      VERDICT_REJECT
      VERDICT_ID_INVALID
      REASON_NONE
      REASON_BAD_NONCE
      REASON_NONCE_EXPIRED
      REASON_BAD_REGION_ROOT
      REASON_BAD_KEY_EPOCH
      REASON_PHYSICS
      REASON_BAD_TICK
      REASON_BAD_ENTITY
      REASON_BAD_ACTION
      REASON_CRYPTO_FAIL
      REASON_NEEDS_PROOF
      VALUE_CLASS_LOW
      VALUE_CLASS_MEDIUM
      VALUE_CLASS_HIGH
      VERDICT_RECORD_STRIDE
      RESOURCE_LOOT_TABLE
      RESOURCE_LOOT_TIER
      RESOURCE_LRU_CACHE
      RESOURCE_MATCHMAKING_POOL
      RESOURCE_MEMORY_BUDGET
      RESOURCE_MERCHANT_STOCK
      RESOURCE_MUSIC_PLAYLIST
      RESOURCE_NAME_GENERATOR
      RESOURCE_NARRATION_CONTRACT
      RESOURCE_NARRATIVE_MEMORY
      ANIM_FP_SHIFT
      ANIM_FP_ONE
      BONE_SLOT_STRIDE
      FOOT_LEFT
      FOOT_RIGHT
      ANIM_CLIP_INVALID
      ANIM_FRAME_INVALID
      ANIM_ENTITY_INVALID
      NEURAL_SLOT_STATE_FREE
      NEURAL_SLOT_STATE_QUEUED
      NEURAL_SLOT_STATE_SYNTHESIZING
      NEURAL_SLOT_STATE_RESIDENT
      PATH_PACKED_F16
      PATH_F16
      PATH_F32
      PATH_INVALID
      CAP_SHADER_F16
      CAP_PACKED_4X8
      CAP_TEXTURE_RGBA16F
      CAP_TIMESTAMP_QUERY
      MATERIAL_HANDLE_INVALID
      JOB_ID_INVALID
      ATLAS_SLOT_INVALID
      NEURAL_DESTROY_NONE
      JOB_RECORD_STRIDE
      RESOURCE_NOISE_FIELD
      RESOURCE_NUMBER_FORMATTER
      CLAIM_QUAD_STRIDE
      RESOURCE_PARTICLE_CURVES
      RESOURCE_PATHFINDER
      RESOURCE_PATHFINDING_CACHE
      RESOURCE_PERSISTENT_STORAGE
      RESOURCE_PERSONA_TRAIT
      RESOURCE_PRESENCE_TRACKER
      RESOURCE_PROGRESS_TRACKER
      RESOURCE_QUADTREE
      RESOURCE_QUERY_CACHE
      RESOURCE_QUEST_LOG
      RESOURCE_QUESTION_BANK
      RANGE_BAND_ENGAGED
      RANGE_BAND_NEAR
      RANGE_BAND_FAR
      ENGAGED_MAX_FT
      NEAR_MAX_FT
      RESOURCE_RANGE_BANDS
      REACTIONS_PER_ROUND
      RESOURCE_REACTION_ECONOMY
      RESOURCE_REACTIVITY
      RESOURCE_REGION_GRAPH
      RESOURCE_REGION_HASH
      DEFAULT_REGION_TAG_PREFIX
      RESOURCE_REGION_SYNC
      RESOURCE_RELATIONSHIP_GRAPH
      RESOURCE_REPLAY_RECORDER
      DURATION_UNTIL_REMOVED
      RESOURCE_RULESET
      RESOURCE_SAVE_SLOTS
      RESOURCE_SCENE_MANAGER
      RESOURCE_SCHEDULE_PLAN
      RESOURCE_SCREEN_FADER
      RESOURCE_SCREEN_SHAKE
      SEALED_STATE_NONE
      SEALED_STATE_SEALED
      SEALED_STATE_KEY_DISCLOSED
      SEALED_STATE_DECRYPTING
      SEALED_STATE_READY
      SEALED_STATE_FAILED
      SEALED_STATE_REVOKED
      SEALED_REASON_NONE
      SEALED_REASON_BAD_ASSET
      SEALED_REASON_BAD_EVENT
      SEALED_REASON_BAD_HANDLE
      SEALED_REASON_BAD_STATE
      SEALED_REASON_BAD_ENVELOPE
      SEALED_REASON_NOT_ENTITLED
      SEALED_REASON_BAD_REGION
      SEALED_REASON_STALE_GENERATION
      SEALED_REASON_DUPLICATE
      ENVELOPE_IV_BYTES
      ENVELOPE_TAG_BYTES
      ENVELOPE_MIN_BYTES
      AAD_BYTES
      AAD_HASH_BYTES
      SEALED_HANDLE_INVALID
      SEALED_ASSET_RECORD_STRIDE
      FP_SHIFT
      FP_ONE
      FP_HALF
      ATTENUATION_FULL
      ATTENUATION_NONE
      TRACE_INAUDIBLE
      SOURCE_SLOT_INVALID
      LISTENER_SLOT_INVALID
      PERCEPTION_EVENT_STRIDE
      RESOURCE_SOUNDTRACK_DIRECTOR
      RESOURCE_SPATIAL_HASH
      RESOURCE_SPAWN_DIRECTOR
      RESOURCE_SPLINE
      CONCENTRATION_MIN_DC
      ADV_AGAINST_TARGET
      DISADV_ON_ATTACKER
      AUTO_FAIL_STR_DEX
      INCAPACITATED_NO_REACTION
      CANTRIPS
      CLASS_CANTRIPS
      LEVELED_SPELLS
      CLASS_LEVELED_SPELLS
      MAX_SLOT_LEVEL
      PACT_KEY
      RESOURCE_STAT_STACK
      RESOURCE_STATE_MACHINE
      STATE_SNAPSHOT_VERSION
      RESOURCE_STATUS_EFFECT_STACK
      RESOURCE_STEERING_BEHAVIORS
      STUDIO_REASON_NONE
      STUDIO_REASON_BAD_SIGNAL
      STUDIO_REASON_BAD_QUERY_TYPE
      STUDIO_REASON_BAD_HANDLE
      STUDIO_REASON_BAD_STATE
      STUDIO_REASON_STALE_EPOCH
      STUDIO_REASON_BAD_ACTION_MASK
      STUDIO_REASON_BAD_FACT_INDEX
      STUDIO_REASON_TIER_FORBIDDEN
      STUDIO_REASON_BAD_TIER
      STUDIO_REASON_QUEUE_FULL
      STUDIO_REASON_BAD_TTL
      STUDIO_REASON_BAD_SOURCE
      FACT_TIER_LOW
      FACT_TIER_MEDIUM
      FACT_TIER_HIGH
      FACT_TIER_VERIFIED
      QUERY_STATE_NONE
      QUERY_STATE_PENDING
      QUERY_STATE_INFLIGHT
      QUERY_STATE_COMPLETED
      QUERY_STATE_REJECTED
      FACT_STATE_NONE
      FACT_STATE_PROPOSED
      FACT_STATE_APPROVED
      FACT_STATE_EXPIRED
      RESERVED_FACT_INDEX
      QUERY_HANDLE_INVALID
      FACT_HANDLE_INVALID
      QUERY_RECORD_STRIDE
      FACT_RECORD_STRIDE
      RESOURCE_SUBTITLE_QUEUE
      RESOURCE_TEXT_SCROLL
      RESOURCE_THRESHOLD_TRIGGER
      RESOURCE_TILE_MAP
      RESOURCE_TIME_OF_DAY
      RESOURCE_TIMELINE_LEDGER
      RESOURCE_TIMER_SCHEDULER
      RESOURCE_TOAST_QUEUE
      RESOURCE_TOOLTIP_QUEUE
      RESOURCE_TUTORIAL_FLOW
      RESOURCE_TWEEN_CHAIN
      Easings
      RESOURCE_TWEEN
      RESOURCE_VIGNETTE_RENDER_STATE
      RESOURCE_VOICE_LINE_QUEUE
      RESOURCE_VORONOI_PARTITION
      VOXEL_VERTEX_STRIDE
      VOXEL_FP_SHIFT
      VOXEL_FP_ONE
      VOXEL_CHUNK_INVALID
      RESOURCE_WATCHDOG
      RESOURCE_WEATHER_SYSTEM
      SHADER_STAGE_VERTEX
      SHADER_STAGE_FRAGMENT
      SHADER_STAGE_COMPUTE
      BUFFER_TYPE_UNIFORM
      BUFFER_TYPE_STORAGE
      BUFFER_TYPE_READ_ONLY_STORAGE
      UPLOAD_NONE
      DEFAULT_ACTOR_TAG
      RESOURCE_WORLD_EPOCH
      RESOURCE_WORLD_FRAME
      RESOURCE_WORLD_SEED
      RESOURCE_WORLD_SESSION
      SNAPSHOT_SCHEMA_VERSION
      RESOURCE_WORLD_SNAPSHOT
      SNAPSHOT_DOMAIN
      SYSTEM_PHASE_INPUT
      SYSTEM_PHASE_LOGIC
      SYSTEM_PHASE_PHYSICS
      SYSTEM_PHASE_ANIMATION
      SYSTEM_PHASE_RENDER
      SYSTEM_PHASE_POST_RENDER
      SYSTEM_PHASES_IN_ORDER
      POOL_ANIMATION
      RESOURCE_DEATH_LOG
      RESOURCE_LAST_INTERACTION
      POOL_EMITTER
      POOL_PARTICLE
      COLOR_WHITE
      COLOR_BLACK
      COLOR_TRANSPARENT
      COLOR_KNOT_STR
      COLOR_KNOT_DEX
      COLOR_KNOT_INT
      COLOR_KNOT_CENTER
      PARTICLE_FLAG_ALIVE
      PARTICLE_FLAG_ADDITIVE
      PROJECTILE_FLAG_ALIVE
      PROJECTILE_FLAG_HOMING
      PROJECTILE_FLAG_PIERCE
      POOL_PROJECTILE
      POOL_TRANSFORM
      POOL_SPRITE
      ZONE_CATALOG
      RESOURCE_ZONE_STATE

      Functions

      synthesizeDefaultClip
      clipDurationMs
      frameInClipAt
      manifestFrameIndex
      loadSpriteSheet
      computeFrameIndex
      createAudioAssetCache
      createAudioListenerResource
      spatialDistance
      linearAttenuation
      inverseAttenuation
      exponentialAttenuation
      attenuationByModel
      spawnMob
      createDirectorEventLog
      priorityFor
      parseEnvelope
      parseEnvelopeJson
      createZoneBossEntityResource
      buildEntityFromSpawn
      applyTick
      zonePriorityFor
      parseZoneEnvelope
      parseZoneEnvelopeJson
      createZoneEventLog
      getOrCreateZoneEntry
      pushZoneEvent
      createDirectorZoneStateResource
      getOrCreateZoneStateMap
      applyZoneStateChanges
      replaceZoneStateFromSnapshot
      registerBackend
      isBackendRegistered
      entityIndex
      entityGeneration
      makeEntity
      createTapWalkTarget
      deltaFrameToBase64
      deltaFrameFromBase64
      floatToFixed
      fixedToFloat
      clientPluginSetWithTtl
      clientPluginGetWithTtlCheck
      createCamera
      getCameraViewRect
      worldToScreen
      screenToWorld
      tileToIso
      worldToIso
      isoToTile
      isoDepthKey
      makeParticleDiscAtlas
      createTimeResource
      createVeilBudgetResource
      aabb
      aabbFromRect
      aabbFromPoints
      aabbContainsPoint
      aabbContainsAabb
      aabbOverlaps
      aabbWidth
      aabbHeight
      aabbArea
      aabbCenter
      aabbExpand
      aabbTranslate
      aabbUnion
      aabbIntersection
      aabbRangeQuery
      aabbRaycastSegment
      makeTransferHandle
      transferSlot
      transferGen
      makeObserverHandle
      observerSlot
      observerGeneration
      makeAssetHandle
      assetSlot
      assetGeneration
      getVariantIndex
      getSpec
      isCatalogValid
      makeCreatureHandle
      creatureSlot
      creatureGeneration
      defaultBehaviorTreeFactory
      makeEventHandle
      eventSlot
      eventGeneration
      componentMask
      waitMs
      waitUntil
      waitFrames
      computeDamage
      createEntropy
      field
      canonicalJson
      sha256Bytes
      sha256Hex
      hmacSha256Bytes
      hmacSha256Hex
      timingSafeEqualHex
      makeRequestHandle
      requestSlot
      requestLane
      requestGeneration
      makeChunkHandle
      chunkSlot
      chunkGeneration
      floorDiv
      floorMod
      chronoSlot
      chronoGeneration
      makeMaterialHandle
      materialSlot
      materialGeneration
      pickTransport
      estimateTypedArrayBytes
      estimateMapBytes
      estimateSetBytes
      estimateArrayBytes
      estimateObjectBytes
      parseNumberWord
      extractCandidateNumbers
      findInventedNumber
      isNarrationGrounded
      makeNeuralMaterialHandle
      neuralMaterialSlot
      neuralMaterialGeneration
      pickPath
      emitRateAt
      particlesToEmit
      colorAtAge
      sizeAtAge
      findPath
      makeColliderHandle
      colliderSlot
      colliderGeneration
      bandFromDistanceFt
      normalizeBand
      bandWithin
      compareBands
      createRangeBandField
      rangeBandSet
      rangeBandGet
      rangeBandIsEngaged
      rangeBandTargetsWithin
      rangeBandEngagedWith
      rangeBandClear
      rangeBandSnapshot
      createReactionLedger
      canReact
      reactionsRemaining
      spendReaction
      advanceReactionRound
      setReactionRound
      pruneStaleSpends
      clearReactions
      reactionLedgerSnapshot
      regionHash
      regionLeaves
      globalRegionHash
      verifyRegion
      partitionRegions
      diffRegionLeaves
      applyPartialSync
      parseDice
      evalExpression
      validateCheck
      validateTriggeredMutations
      applyTriggeredMutations
      evaluateAction
      makeContext
      startTurnBudget
      canSpend
      spend
      compareIds
      initiativeOrder
      createConditionTrack
      applyCondition
      removeCondition
      hasCondition
      conditionRemaining
      tickConditions
      activeConditions
      linearPath
      catmullRomPath
      hermitePath
      maintainSaveDc
      isConcentrating
      startConcentration
      dropConcentration
      maintainSave
      coerceConditions
      attackAdvantageMode
      conditionRollNote
      autoFailSaveCondition
      reactionDeniedByConditions
      classCanCast
      cantripDiceCount
      eldritchBlastBeams
      scaledCantripDice
      buildWeaponAttackCheck
      buildAttackCantripCheck
      buildSaveCantripCheck
      buildAttackSpellCheck
      buildSaveSpellCheck
      buildMultiTargetSaveTrigger
      buildMagicMissileTrigger
      buildHealTrigger
      buildConditionSpellCheck
      planLeveledCast
      casterKind
      isCaster
      spellAbilityForClass
      sanitizeSlotPool
      spellSlotsFor
      highestSlotLevel
      slotAvailable
      spendSlot
      spendLowestAvailable
      restoreSlot
      slotsRemaining
      longRest
      shortRest
      widenSlots
      spellRequiresConcentration
      spellBaseLevel
      upcastEffect
      totalDiceForCast
      fnv1a32
      isSnapshotable
      seek
      flee
      arrive
      pursue
      evade
      separation
      wander
      makeStudioHandle
      studioSlot
      studioGen
      cubicBezier
      deriveEpochPrng
      tickEpoch
      catchUpEpochs
      deriveFramePrng
      tickFrame
      reconcileFrames
      replayEvents
      replayFromSnapshot
      verifyReplayEquivalence
      replayEpochEvent
      suspend
      resume
      serializeWorldSnapshot
      deserializeWorldSnapshot
      normalizeTags
      canonicalWorldState
      worldStateHash
      snapshotWorldState
      verifyWorldSnapshot
      attachAuthorityHandoffToWs
      attachChatChannelToWs
      attachLagCompensationToWs
      attachMatchmakingPoolToWs
      createLastInteraction
      rgba
      hexToRgba
      rgbaToHexString
      rgbaToCssString
      colorLerp
      clamp01
      parseHex
      toHexString
      colorBlend
      adjustHsl
      pack32
      unpack32
      vec2
      vec3
      rect
      clamp
      lerp
      smoothstep
      approxEq
      rectContains
      rectIntersects
      visibleInView
      createZoneState
      beginTransition
      tickTransition
      isTransitioning