Loom Engine - v3.1.1
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Loom Engine - v3.1.1
Classes
AnimationStatePool
SpriteSheetLoadError
AudioAssetCache
AudioAssetLoader
AudioBus
AudioMixer
CueCatalog
MusicDirector
SpatialAudioBus
AttenuationRegistry
SpatialAudioSystem
ZoneAudioSystem
HealthPool
InteractablePool
ParticleEmitterPool
PeerSpritePool
PursuePool
RangedAttackPool
SpritePool
TransformPool
DebugHUD
DirectorEncounterSystem
DirectorSystem
EventEnvelopeParseError
KnotContextResource
MockDirectorBridge
SnapshotFetchError
SnapshotRecoveryHelper
SSEDirectorBridge
MockZoneBridge
SSEZoneBridge
ZoneBossEntitySystem
ZoneEventEnvelopeParseError
ZoneEventSystem
Engine
EntityAllocator
InputActions
InputChord
InputManager
TapToWalkSystem
VirtualDpad
DeltaCompressor
InputReconciliation
MockMultiplayerBridge
PeerPool
SSEMultiplayerBridge
ClientMapPluginStorage
ClientConsolePluginLogger
ClientPluginRegistry
PluginError
PluginEntropy
CameraController
Canvas2DDevice
RenderBatch
SpriteBatcher
TextureAtlas
WebGL2Device
ResourceRegistry
Achievements
ActionHistory
AetherGrid
AggroTable
AIActionInterpreter
AIBehaviorBuffer
AmbientLayerMixer
AssetManifest
AssetPreloader
AssetVariant
AssetVirtualizer
AudioCueQueue
AudioDuck
AuthorityHandoff
BehaviorTree
BenchmarkHarness
BestiaryKernel
BiomeMixer
BlackSwan
BuffLifecycle
CameraDirector
ChartRenderer
ChatChannel
ChatChannelRegistry
CinematicLetterbox
CognitiveMap
ComboCounter
ComponentSignature
CooldownManager
Coroutine
Crafting
CrowdSpawner
CutsceneSequencer
DamageFlash
DamageNumberPipeline
DialogChoiceHistory
DialogTree
DialogVoice
DungeonGenerator
EmotionState
EncounterTable
EngineClock
Entropy
EventBus
EventChain
EventLog
FactionReputation
FloatingText
FrameBudgetScheduler
GeneticPersonaEngine
GhostReplay
GlobalStateLedger
GraphLayout
HealthBar
HotKeyProfileManager
InferenceOrchestrator
InfiniteHorizonStreamer
InputBuffer
InventoryGrid
KnowledgeMap
LagCompensation
LayerManager
Leaderboard
LobbyState
Localization
LogRingBuffer
LoomChrono
LoomDecay
LoomFlow
LoomFlux
LoomForgeBridge
LoomFSR
LoomPulse
LoomVerify
LootTable
LootTier
LRUCache
MarketSimulation
MatchmakingPool
MemoryBudget
MerchantStock
MusicPlaylist
NameGenerator
NarrativeMemory
NeuralAnimationSystem
NeuralMaterial
NoiseField
NumberFormatter
ObjectPool
OmniveilSKB
PathfindingCache
Pcg32
MemoryStorageBackend
LocalStorageBackend
PersistentStorage
PersonaTrait
PhysicsSystem
PresenceTracker
ProgressTracker
Quadtree
QueryCache
QuestLog
QuestionBank
Reactivity
RegionGraph
RelationshipGraph
ReplayRecorder
SaveSlots
SceneManager
SchedulePlan
ScreenFader
ScreenShake
SealedAssetRegistry
SonicSync
SoundtrackDirector
SpatialGrid
SpatialHash
SpawnDirector
StatStack
StateMachine
SnapshotWriter
SnapshotReader
StateSnapshot
StatusEffectStack
LoomStudioOrchestrator
SubtitleQueue
TextScroll
ThresholdTrigger
TileMap
TimeOfDay
TimelineLedger
TimerScheduler
ToastQueue
TooltipQueue
TutorialFlow
TweenChain
Tween
VignetteRenderState
VoiceLineQueue
VoronoiPartition
VoxelComputeSystem
Watchdog
WeatherSystem
WebGPURenderer
WorldSeed
AnimationSystem
AttackSystem
DeathLog
DamageSystem
InputSystem
InteractionSystem
ParticleEmitterSystem
ParticleRenderSystem
ParticleSimulationSystem
PeerPresenceSystem
PeerRenderSystem
ProjectileRenderSystem
ProjectileSystem
PursueSystem
RangedAttackSystem
SpriteRenderSystem
VeilBudgetSystem
ParticlePool
ProjectilePool
World
Interfaces
AnimationClip
SpriteFrame
SpriteAnchor
SpriteSheetManifest
LoadedSpriteSheet
LoaderOptions
AudioAssetManifest
BusOptions
AudioListenerResource
FadeOptions
DuckOptions
MixerSnapshot
AudioMixerOptions
CueDefinition
CueCatalogOptions
PositionalPlayOptions
AudioListenerPose
SpatialSourceHandle
AttenuationOptions
PositionalPlayOptionsStub
AudioListenerPoseStub
AudioListenerResourceStub
CueCatalogStub
MusicDirectorStub
ZoneCuePlay
ZoneAudioContext
ZoneAudioMapping
ZoneAudioSystemOptions
MobCatalogEntry
InteractableConfig
EmitterConfig
PeerSpriteEntry
PeerSpritePoolOptions
RangedAttackConfig
DebugHUDOptions
DirectorBridgeStats
IDirectorBridge
DirectorEncounterSystemOptions
DirectorEventLog
EventEnvelope
MobSpec
BossSpec
DropSpec
EncounterSpawnData
EncounterTickData
EncounterEndData
EncounterLootData
KnotPaletteHex
KnotContextData
VeBudgetUpdateData
SceneTransitionData
NarratorLineData
SystemHeartbeatData
SystemReplayCompleteData
SystemSnapshotRequiredData
DirectorEventDataMap
KnotPaletteRgba
SnapshotResponse
SnapshotRecoveryOptions
SSEDirectorBridgeOptions
SSEZoneBridgeEventSource
SSEZoneBridgeOptions
ZoneBossHitRecord
ZoneBossEntity
ZoneBossEntityResource
ZoneEventBridgeStats
IZoneEventBridge
ZoneEventEnvelope
ZoneBossSpec
ZoneBossSpawnData
ZoneBossHit
ZoneBossTickData
ZoneBossEndData
ZoneNarratorData
ZoneKnotData
ZoneStateChange
ZoneStateData
ZoneSnapshotData
ZoneEventDataMap
ZoneEventLogEntry
ZoneEventLog
ZoneEventSystemOptions
DirectorZoneStateResource
EngineOptions
ChordDef
PointerSnapshot
TouchPoint
InputSnapshot
TapWalkTargetResource
TapToWalkSystemOptions
VirtualDpadOptions
DeltaFrameInfo
ReconcileResult
MockMultiplayerBridgeOptions
MultiplayerBridgeStats
PresenceUpdate
PresenceDepart
PresenceSnapshot
IMultiplayerBridge
PeerEntry
RenderedPeerView
SSEMultiplayerBridgeOptions
ClientPluginRegistryOptions
IPluginEntropy
ClientPeerInfo
ClientEmittedEvents
ClientPluginStorage
ClientPluginLogger
ClientPluginContext
IClientPlugin
PluginOpsStats
PluginDescribeRow
CameraControllerOptions
CameraView
AtlasDescriptor
TextStyle
IGraphicsDevice
LifecycleWorld
IManagedResource
TimeResource
VeilBudgetResource
AABB
AchievementSpec
ActiveAchievement
AchievementsOptions
AchievementSnapshotEntry
HistoryAction
ActionHistoryOptions
AetherGridConfig
AggroTableOptions
AggroEntry
ParseStats
AmbientLayerSpec
AmbientLayerSnapshot
AmbientLayerSetTargetOptions
AmbientLayerMixerOptions
AssetEntry
AssetManifestOptions
AssetProgressEvent
AssetLoadedEvent
AssetErrorEvent
AssetDoneEvent
AssetVariantSpec
AssetVariantOptions
AssetVirtualizerConfig
AudioCue
AudioCueQueueOptions
DuckChannelSpec
DuckChannelSnapshot
DuckEventSpec
AudioDuckOptions
AuthorityPeer
AuthorityChange
AuthorityOptions
BTContext
BTSequenceNode
BTSelectorNode
BTParallelNode
BTInverterNode
BTRepeatNode
BTCooldownNode
BTConditionNode
BTActionNode
BehaviorTreeOptions
BenchmarkSpec
BenchmarkResult
BenchmarkBaseline
RegressionReport
BaselineStorage
BenchmarkHarnessOptions
CreatureSpec
BestiaryConfig
BestiaryIntegrations
BiomeSpec
BlackSwanConfig
Buff
ActiveBuff
BuffLifecycleOptions
CameraKeyframe
CameraSnapshot
CameraPlayOptions
CameraDirectorOptions
SeriesSpec
AxisRange
ChartPadding
ChartRendererOptions
RenderedPoint
RenderedSeries
ChartSnapshot
ChatMessage
ChatMember
SendResult
ChatChannelOptions
LetterboxState
LetterboxCloseOptions
LetterboxOpenOptions
LetterboxPulseOptions
CinematicLetterboxOptions
CognitiveMapOptions
DomainSpec
PrimitiveDefinition
MethodDefinition
ComboThreshold
ComboCounterOptions
CooldownManagerOptions
WaitMs
WaitUntil
WaitFrames
CoroutineOptions
CoroutineStartOptions
RecipeIngredient
RecipeOutput
Recipe
CraftSuccess
CraftFailure
IInventoryAdapter
CraftingOptions
SpawnDef
CrowdSpawnerOptions
Cue
CutsceneState
CutscenePlayOptions
CutsceneSequencerOptions
DamageFlashSpawn
DamageFlashRenderState
DamageFlashOptions
AttackerStats
DefenderStats
DamageOptions
DamageResult
DamageNumberStyle
FloatingTextEmitter
DamageNumberPipelineOptions
DialogChoiceRecord
DialogChoiceHistoryOptions
DialogChoice
DialogNode
DialogTreeOptions
VoiceMarker
VoiceLine
VoiceLineState
PlayLineOptions
DialogVoiceQueueOptions
DialogVoiceOptions
DungeonRoom
DungeonCorridor
DungeonResult
DungeonGeneratorOptions
EmotionThreshold
EmotionSpec
EmotionEntry
EmotionStateOptions
EncounterEntry
EncounterRollContext
EncounterTableOptions
EngineClockOptions
IEntropy
ChainedRecord
EventChainOptions
ChainMismatch
ChainVerifyResult
ChainSeal
EventRecord
EventLogOptions
FactionTier
FactionSpec
FactionStatus
FactionReputationOptions
FloatingTextSpawn
FloatingTextRenderState
FloatingTextOptions
FrameBudgetTaskDef
FrameBudgetStats
FrameBudgetSchedulerOptions
GhostFrame
GhostRecording
GhostSnapshot
GhostStartRecordingOptions
PlayGhostOptions
GhostReplayOptions
GlobalStateLedgerConfig
GraphNodeSpec
GraphEdgeSpec
NodePosition
GraphRenderedEdge
GraphSnapshot
GraphLayoutOptions
HealthBarSpawn
HealthBarRenderState
HealthBarOptions
KeyBinding
HotKeyProfile
HotKeyProfileManagerOptions
HotKeyProfileSnapshot
InferenceOrchestratorConfig
InfiniteHorizonStreamerConfig
BufferedInput
InputBufferBufferOptions
InputBufferOptions
InventorySlot
ItemInfo
InventoryGridOptions
AddResult
TopicSpec
PrerequisiteEdge
TopicState
MasterySource
KnowledgeMapOptions
SnapshotEntry
InputEntry
RewindResult
LagCompensationOptions
LayerEntry
LayerManagerOptions
ScoreEntry
LeaderboardSubmission
LeaderboardPersistAdapter
LeaderboardRemoteAdapter
LeaderboardOptions
LobbyMember
LobbyOptions
PluralForms
LocalizationTable
LocalizationOptions
LogEntry
LogRingBufferOptions
LogFilter
LoomChronoOptions
TransitionRule
DecayStats
CommitStats
LoomFlowConfig
LoomForgeBuildContract
LoomForgeBridgeConfig
LoomFSRConfig
LoomPulseConfig
ClaimEnvelope
LoomVerifyConfig
LootEntry
LootDrop
LootTableOptions
TierSpec
LootItem
DropResult
LootRollContext
LootTierOptions
LRUCacheOptions
MarketSimulationOptions
PlaceOrderSpec
OrderView
Trade
BatchResult
QueueEntry
QueueOptions
Match
MatchmakingOptions
IMemorySource
MemoryReport
MemoryBudgetOptions
StockItemSpec
StockItem
BuyResult
SellResult
MerchantStockOptions
MusicTrack
MusicPlaylistOptions
NameGeneratorOptions
NameGeneratorGenerateOptions
NarrationContractOptions
MemoryKindSpec
MemoryFact
RecallContext
RecallResult
NarrativeMemoryOptions
NeuralAnimationConfig
NeuralMaterialConfig
NoiseFieldOptions
NumberFormatterOptions
NumberFormatOptions
NumberCompactOptions
NumberCurrencyOptions
NumberPercentOptions
ObjectPoolOptions
EmitRateOptions
ColorStop
SizeOverLifeOptions
PathfinderOptions
PathPoint
PathResult
CachedPathPoint
CachedPathResult
PathfindingCacheEntry
PathfindingCacheOptions
Pcg32State
IStorageBackend
LocalStorageBackendOptions
PersistentStorageOptions
TraitSpec
CharacterTraitValue
PersonaFindOptions
PersonaTraitOptions
PhysicsStepStats
PresenceEntry
PresenceOptions
SkillSpec
SkillState
ProgressTrackerOptions
AABBLite
QuadtreeBounds
QuadtreeOptions
QuestObjective
QuestEntry
OfferQuestOptions
QuestLogOptions
QuestionItem
ReviewState
DueOptions
QuestionBankOptions
RangeBandField
SetPairOptions
ReactionLedger
Signal
Computed
EffectHandle
ReactivityOptions
ZoneNode
RegionEdge
RegionBidirectionalOptions
RegionGraphOptions
RegionLeafDiff
PartialSyncInput
PartialSyncResult
BondTypeSpec
Bond
BondFilter
RelationshipGraphOptions
ReplayEvent
ReplayStep
ReplayTrace
ReplayRecorderOptions
DegreeBranch
CheckNode
EvalContext
ActionResult
AppliedMutation
ParsedDice
TurnBudget
InitiativeEntry
ConditionTrack
SlotMetadata
SaveSlotsOptions
SaveSlotInput
LoadedSlot
SceneConfig
SceneManagerOptions
ScheduleBlock
ScheduleActiveBlock
ScheduleQueryContext
SchedulePlanOptions
ScreenFaderFadeOptions
ScreenFaderOptions
ScreenShakeOptions
ShakeOffset
SealedAssetConfig
SonicSyncConfig
StateTransition
MusicStateSpec
SetStateOptions
StingerSpec
SoundtrackSnapshot
SoundtrackDirectorOptions
SpawnRule
SpawnDirectorOptions
Vec2Like
SplineOptions
HermiteKey
ConcentrationState
ConcChange
MaintainResult
AdvDetail
CantripDef
LeveledDef
CastPlan
SlotEntry
PactEntry
SpendResult
UpcastInfo
Modifier
StatStackOptions
StateConfig
StateMachineOptions
ISnapshotable
EffectSpec
ActiveEffect
ApplyOptions
StatusEffectStackOptions
Agent
WanderState
StudioOrchestratorConfig
SubtitleSpec
SubtitleSnapshot
SubtitleQueueOptions
TextScrollOptions
ThresholdSpec
TileMapOptions
TileMapSnapshot
PhaseBoundary
TimeOfDayOptions
TimelineEvent
TimelineWindow
RenderedEvent
TimelineSnapshot
TimelineLedgerOptions
TimerHandle
TimerSchedulerOptions
Toast
PostOptions
ToastQueueOptions
Tooltip
TooltipShowOptions
TooltipQueueOptions
TutorialStep
TutorialPersistAdapter
TutorialFlowOptions
TweenChainStartOptions
TweenHandle
TweenOptions
VignetteColor
VignetteSourceSpec
VignetteSource
VignetteSnapshot
VignetteRenderStateOptions
VOLineSpec
VOLineSnapshot
VoiceLineQueueOptions
VoronoiSite
VoronoiOptions
VoxelComputeConfig
WatchdogEntryOptions
WatchdogStatus
WatchdogOptions
WeatherState
WeatherTransitionOptions
WeatherSystemOptions
BufferBindingDescriptor
WebGPURendererConfig
WorldActionProposal
SerializedMutation
EpochResolvedEvent
TickEpochInput
TickEpochResult
CatchUpInput
CatchUpResult
PlayerCommand
FrameResolvedEvent
TickFrameInput
TickFrameResult
FrameReconcileInput
FrameReconcileResult
ReplayResult
WorldSeedOptions
GenerateWorldOptions
BiomeSpecLike
WorldRegion
WorldDungeon
WorldSeedSnapshot
WorldBundle
SuspendInput
ResumeInput
ResumeResult
IPersistableResource
WorldSnapshot
WorldEntity
WorldState
WorldStateSnapshot
SnapshotInput
AuthorityWsAdapterOptions
AuthorityWsHandle
ChatWsAdapterOptions
ChatWsHandle
LagCompensationWsAdapterOptions
LagCompensationWsHandle
MatchmakingWsAdapterOptions
MatchmakingWsHandle
System
AttackSystemOptions
KillEvent
LastInteractionResource
InteractionSystemOptions
ColorRGBA
Vec2
Vec3
Rect
ParticleSpawn
ProjectileSpawn
ZoneTilePalette
ZoneCatalogEntry
ZoneStateResource
Type Aliases
BusPriority
CuePlayOptions
DistanceModelName
AttenuationFn
MobArchetype
InteractableKind
DirectorBridgeStatus
KnotMood
VeilTier
SceneTransitionKind
NarratorVoice
DirectorEventType
DirectorEvent
EventPriority
ZoneEventBridgeStatus
ZoneBossOutcome
ZoneEventType
ZoneEvent
DeviceFactory
EntityId
ChordKind
DpadDirection
MultiplayerBridgeStatus
PresenceMessage
PluginScope
AtlasHandle
DeviceBackend
BatchFlushCallback
BlendMode
FlushHandler
ObserverHandle
AssetResolveResult
AssetHandle
ElectionStrategy
BTStatus
BTConditionFn
BTActionFn
BTNode
EventHandle
CameraEasingName
SeriesKind
ChartPoint
ChatFilter
PlanFailureReason
PlanResult
Yieldable
CraftFailureReason
CraftResult
DialogPredicate
DialogAction
DominantEmotion
EventHandler
RequestHandle
ChunkHandle
InputBufferRemovedReason
LeaderboardOrder
LobbyStatus
LocalizationValue
LogLevel
ReplayPlanReason
ReplayPlan
MaterialHandle
StepCallback
TierScaleFn
OrderSide
PlaceOrderResult
PriceModifierFn
MarkovOrder
NeuralMaterialHandle
EmitRateShape
SizeShape
IsWalkableFn
CellCostFn
HeuristicFn
ColliderHandle
BloomLevel
QuestState
RangeBand
RegionGate
RecorderMode
ExprNode
MutationNode
DegreeCond
RulesetId
SceneStatus
ScheduleCondition
FadeDirection
SpawnFn
SpawnRejectReason
SlotPool
ModifierKind
StackingRule
ApplyResult
SubtitleState
TriggerDirection
ToastSeverity
TooltipState
EasingFn
EasingName
DistanceFn
WorldAction
Ruleset
ProposalMap
EpochActionEntry
PlayerEntityMap
FrameActionEntry
WorldEventReducer
SystemPhase
ZoneId
TransitionKind
Variables
ANIMATION_FLAG_ACTIVE
ANIMATION_FLAG_FINISHED
RESOURCE_AUDIO_ASSET_CACHE
AUDIO_BUDGET_AMBIENT_FLOOR
AUDIO_BUDGET_ESSENTIAL_FLOOR
RESOURCE_AUDIO_BUS
DEFAULT_LISTENER_FORWARD
DEFAULT_LISTENER_UP
RESOURCE_AUDIO_LISTENER
RESOURCE_AUDIO_MIXER
RESOURCE_CUE_CATALOG
RESOURCE_MUSIC_DIRECTOR
SPATIAL_BUS_NAME
RESOURCE_ATTENUATION_REGISTRY
RESOURCE_AUDIO_LISTENER_STUB
RESOURCE_CUE_CATALOG_STUB
RESOURCE_MUSIC_DIRECTOR_STUB
MOB_CATALOG
HEALTH_FLAG_ACTIVE
HEALTH_FLAG_DEAD
HEALTH_FLAG_INVULNERABLE
POOL_HEALTH
INTERACTABLE_FLAG_ACTIVE
POOL_INTERACTABLE
EMITTER_FLAG_ACTIVE
EMITTER_FLAG_ADDITIVE
POOL_PEER_SPRITE
PURSUE_FLAG_ACTIVE
POOL_PURSUE
RANGED_FLAG_ACTIVE
RANGED_FLAG_HOMING
POOL_RANGED
SPRITE_FLAG_ACTIVE
SPRITE_FLAG_TINTED
TRANSFORM_FLAG_DIRTY
TRANSFORM_FLAG_VISIBLE
TRANSFORM_FLAG_STATIC
TRANSFORM_FLAG_HAS_PARENT
RESOURCE_DEBUG_HUD
RESOURCE_DIRECTOR_BRIDGE
RESOURCE_KNOT_CONTEXT
RESOURCE_DIRECTOR_LOG
RESOURCE_ZONE_BOSS_ENTITY
RECENT_HITS_RING_SIZE
RESOURCE_ZONE_EVENT_BRIDGE
RESOURCE_ZONE_EVENT_LOG
ZONE_RING_SIZE
RESOURCE_DIRECTOR_ZONE_STATE
NULL_ENTITY
LOOM_ENGINE_VERSION
RESOURCE_INPUT_ACTIONS
RESOURCE_INPUT_CHORD
RESOURCE_INPUT_MANAGER
RESOURCE_INPUT
RESOURCE_TAP_WALK
DELTA_WIRE_MAGIC
DELTA_WIRE_VERSION
DELTA_MAX_COLUMNS
FIXED_POINT_SHIFT
FIXED_POINT_ONE
RESOURCE_MULTIPLAYER_BRIDGE
RESOURCE_PEER_POOL
BROADCAST_HZ
BROADCAST_MIN_INTERVAL_MS
CLIENT_PLUGIN_SCOPES
CLIENT_PLUGIN_DEFAULT_STORAGE_MAX_BYTES
CLIENT_PLUGIN_DEFAULT_TICK_BUDGET_MS
RESOURCE_CAMERA_CONTROLLER
ISO_TILE_WIDTH
ISO_TILE_HEIGHT
ISO_HALF_W
ISO_HALF_H
ISO_Z_SCALE
RENDER_LAYER_BACKGROUND
RENDER_LAYER_TERRAIN
RENDER_LAYER_ENTITIES
RENDER_LAYER_FX
RENDER_LAYER_HUD
RESOURCE_RENDER_BATCH
SPRITE_VERT_SRC
SPRITE_FRAG_SRC
UNIT_QUAD_VERTICES
FLOATS_PER_INSTANCE
RESOURCE_TIME
RESOURCE_CAMERA
RESOURCE_DEVICE
RESOURCE_VEIL_BUDGET
RESOURCE_AABB
RESOURCE_ACHIEVEMENTS
RESOURCE_ACTION_HISTORY
TRANSFER_STATE_NONE
TRANSFER_STATE_PROPOSED
TRANSFER_STATE_COMMITTED
TRANSFER_STATE_ABORTED
TRANSFER_STATE_EXPIRED
AETHER_REASON_NONE
AETHER_REASON_BAD_ENTITY
AETHER_REASON_BAD_NODE
AETHER_REASON_BAD_HANDLE
AETHER_REASON_BAD_STATE
AETHER_REASON_STALE_EPOCH
AETHER_REASON_SPLIT_BRAIN
AETHER_REASON_DEADLINE_EXCEEDED
AETHER_REASON_DUPLICATE_KEY
AETHER_REASON_BAD_SEQ
AETHER_REASON_BUFFER_FULL
TRANSFER_HANDLE_INVALID
NODE_INVALID
TRANSFER_RECORD_STRIDE
REPLICATION_RECORD_STRIDE
RESOURCE_AGGRO_TABLE
SNAPSHOT_NEVER_WRITTEN
SNAPSHOT_TORN
SNAPSHOT_UNCHANGED
RESOURCE_AMBIENT_LAYER_MIXER
RESOURCE_ASSET_MANIFEST
RESOURCE_ASSET_PRELOADER
RESOURCE_ASSET_VARIANT
SLOT_STATE_FREE
SLOT_STATE_QUEUED
SLOT_STATE_LOADING
SLOT_STATE_RESIDENT
ASSET_HANDLE_INVALID
DESTROY_NONE
RESOURCE_AUDIO_CUE_QUEUE
RESOURCE_AUDIO_DUCK
RESOURCE_AUTHORITY_HANDOFF
RESOURCE_BEHAVIOR_TREE
RESOURCE_BENCHMARK_HARNESS
BESTIARY_FP_SHIFT
BESTIARY_FP_ONE
TIER_FODDER
TIER_ELITE
TIER_MINIBOSS
TIER_BOSS
TIER_RAID
BESTIARY_INFERENCE_LANE_NONE
BESTIARY_INFERENCE_LANE_LOCAL_SLM
BESTIARY_INFERENCE_LANE_CLOUD
DEATH_FX_NONE
DEATH_FX_BONE_SHATTER
DEATH_FX_SOUL_WISP_RISE
DEATH_FX_SIGIL_BURST
DEATH_FX_CYAN_DIVIDE_SPLIT_2
DEATH_FX_CHAMPION_COLLAPSE
CREATURE_ACTION_IDLE
CREATURE_ACTION_PATROL
CREATURE_ACTION_PURSUE
CREATURE_ACTION_WIND_UP
CREATURE_ACTION_SWING
CREATURE_ACTION_DRAW
CREATURE_ACTION_RELEASE
CREATURE_ACTION_CHANNEL
CREATURE_ACTION_TAUNT
CREATURE_ACTION_FLEE
CREATURE_ACTION_TAKE_DAMAGE
CREATURE_ACTION_DEAD
CREATURE_HANDLE_INVALID
TARGET_HANDLE_NONE
VARIANT_IDX_INVALID
MOOD_AGITATION
MOOD_FEAR
MOOD_CAUTION
MOOD_BLOODLUST
MOOD_SORROW
MOOD_DOMINANCE
MOOD_INVALID
SONIC_SEMANTIC_PLAYER_FOOTSTEP
SONIC_SEMANTIC_PLAYER_ATTACK
SONIC_SEMANTIC_ALLY_DEATH
DEFAULT_LISTENER_SEMANTIC_MASK
DEATH_FX_EVENT_STRIDE
CREATURE_CATALOG
BB_KEY_HP
BB_KEY_MAX_HP
BB_KEY_POS_X
BB_KEY_POS_Y
BB_KEY_FACING
BB_KEY_MOOD
BB_KEY_TARGET_HANDLE
BB_KEY_TARGET_X
BB_KEY_TARGET_Y
BB_KEY_PERCEIVED_SOURCE
BB_KEY_PERCEIVED_DISTANCE
BB_KEY_TICK_COUNT
BB_KEY_VARIANT_IDX
BB_KEY_INTENT_ACTION
BB_KEY_INTENT_VEL_X
BB_KEY_INTENT_VEL_Y
BB_KEY_INTENT_FACING
BB_KEY_INFERENCE_DECISION
BB_KEY_BIAS_FROM_MEMORY
RESOURCE_BESTIARY
RESOURCE_BIOME_MIXER
EVENT_STATE_NONE
EVENT_STATE_PROPOSED
EVENT_STATE_APPROVED
EVENT_STATE_CANARY
EVENT_STATE_ACTIVE
EVENT_STATE_EXPIRED
EVENT_STATE_REJECTED
EVENT_STATE_REVOKED
EVENT_HANDLE_INVALID
AUDIT_RECORD_STRIDE
RESOURCE_BUFF_LIFECYCLE
RESOURCE_CAMERA_DIRECTOR
RESOURCE_CHART_RENDERER
RESOURCE_CHAT_CHANNEL
RESOURCE_CHAT_CHANNEL_REGISTRY
RESOURCE_CINEMATIC_LETTERBOX
RESOURCE_COMBO_COUNTER
COMPONENT_SIGNATURE_MAX_BIT
RESOURCE_COMPONENT_SIGNATURE
RESOURCE_COOLDOWN_MANAGER
RESOURCE_COROUTINE
RESOURCE_CRAFTING
RESOURCE_CROWD_SPAWNER
RESOURCE_CUTSCENE_SEQUENCER
RESOURCE_DAMAGE_FLASH
RESOURCE_DAMAGE_FORMULA
RESOURCE_DAMAGE_NUMBER_PIPELINE
RESOURCE_DIALOG_CHOICE_HISTORY
RESOURCE_DIALOG_TREE
RESOURCE_DIALOG_VOICE
RESOURCE_DUNGEON_GENERATOR
RESOURCE_EMOTION_STATE
RESOURCE_ENCOUNTER_TABLE
RESOURCE_ENGINE_CLOCK
RESOURCE_ENTROPY
DEFAULT_ENTROPY_SEED
RESOURCE_EVENT_BUS
RESOURCE_EVENT_CHAIN
RESOURCE_EVENT_LOG
RESOURCE_FACTION_REPUTATION
RESOURCE_FLOATING_TEXT
RESOURCE_FRAME_BUDGET_SCHEDULER
GENOME_WORDS
GENOME_BITS
RESOURCE_GHOST_REPLAY
LEDGER_REASON_NONE
LEDGER_REASON_BAD_REGION
LEDGER_REASON_BAD_NODE
LEDGER_REASON_BAD_ENTITY
LEDGER_REASON_BAD_COMPONENT
LEDGER_REASON_BAD_CODEC_VERSION
LEDGER_REASON_STALE_EPOCH
LEDGER_REASON_DUPLICATE_KEY
LEDGER_REASON_FULL
LEDGER_REASON_BAD_LAMPORT
LEDGER_REASON_BAD_RULE
MERGE_RULE_NONE
MERGE_RULE_LAST_WRITE_WINS
MERGE_RULE_SUM
MERGE_RULE_BITSET_OR
MERGE_RULE_CRDT_CUSTOM
DELTA_FLAG_HAS_VECTOR_EMBEDDING
DELTA_HANDLE_INVALID
DELTA_RECORD_STRIDE
COMPACTION_ENTRY_STRIDE
RESOURCE_GRAPH_LAYOUT
RESOURCE_HEALTH_BAR
RESOURCE_HOTKEY_PROFILE
LANE_LOCAL_SLM
LANE_CLOUD
PRIORITY_LOW
PRIORITY_NORMAL
PRIORITY_HIGH
PRIORITY_CRITICAL
REQUEST_STATE_NONE
REQUEST_STATE_PENDING
REQUEST_STATE_INFLIGHT
REQUEST_STATE_COMPLETED
REQUEST_STATE_CANCELLED
REQUEST_STATE_EXPIRED
INFERENCE_REASON_NONE
REASON_RATE_LIMITED
REASON_BUDGET_EXHAUSTED
REASON_CRITICAL_CEILING
REASON_CONSENT_DENIED
REASON_DEADLINE_EXCEEDED
REASON_BAD_RESULT
REASON_STALE_HANDLE
REASON_BAD_LANE
REASON_BAD_PRIORITY
REASON_BAD_NPC
REASON_BAD_TOKENS
REASON_BAD_TTL
INFERENCE_REASON_BAD_ACTION
REQUEST_HANDLE_INVALID
DROP_EVENT_STRIDE
CHUNK_STATE_NONE
CHUNK_STATE_QUEUED
CHUNK_STATE_LOADING
CHUNK_STATE_READY
EVICTION_RECORD_STRIDE
CHUNK_HANDLE_INVALID
RESOURCE_INPUT_BUFFER
RESOURCE_INVENTORY_GRID
RESOURCE_KNOWLEDGE_MAP
RESOURCE_LAG_COMPENSATION
RESOURCE_LAYER_MANAGER
RESOURCE_LEADERBOARD
RESOURCE_LOBBY_STATE
RESOURCE_LOCALIZATION
RESOURCE_LOG_RING_BUFFER
LANE_UNRELIABLE_MOVEMENT
LANE_RELIABLE_COMBAT
LANE_RELIABLE_ECONOMY
TRANSPORT_WEBTRANSPORT
TRANSPORT_WEBRTC
TRANSPORT_WEBSOCKET
TRANSPORT_INVALID
FLOW_CAP_WEBTRANSPORT
FLOW_CAP_WEBRTC
FLOW_CAP_WEBSOCKET
FLOW_REASON_NONE
FLOW_REASON_STALE_SEQ
FLOW_REASON_STALE_EPOCH
FLOW_REASON_DUPLICATE
FLOW_REASON_THROTTLED
FLOW_REASON_BUFFER_FULL
FLOW_REASON_BAD_LANE
FLOW_REASON_BAD_CLIENT
FLOW_REASON_BAD_SEQ
FLOW_REASON_TTL_EXPIRED
FLOW_REASON_OUTBOUND_FULL
PACKET_INVALID
FLOW_EVENT_STRIDE
FLOW_PACKET_STRIDE
FORGE_POS_STRIDE
FORGE_VEL_STRIDE
FORGE_SCRATCH_STRIDE
FORGE_POS_OFFSET
WASM_PAGE_BYTES
FORGE_STATE_UNINITIALIZED
FORGE_STATE_READY
FORGE_REASON_NONE
FORGE_REASON_NOT_INITIALIZED
FORGE_REASON_BAD_DT
FORGE_REASON_BAD_COUNT
FORGE_REASON_BAD_CONTRACT
FORGE_REASON_NO_CALLBACK
FORGE_MAX_DT_FP
FSR_FP_SHIFT
FSR_FP_ONE
FSR_FP_HALF
FSR_CHANNEL_COLOR
FSR_CHANNEL_DEPTH
FSR_CHANNEL_NORMAL
TEX_FORMAT_RGBA8_UNORM
TEX_FORMAT_RGBA16_FLOAT
TEX_FORMAT_R32_FLOAT
TEX_FORMAT_RG16_SNORM
TEX_USAGE_TEXTURE_BINDING
TEX_USAGE_STORAGE_BINDING
TEX_USAGE_RENDER_ATTACHMENT
TEX_USAGE_COPY_DST
TEX_USAGE_COPY_SRC
REACTIVE_BIT_REACTIVE
REACTIVE_BIT_DISOCCLUDED
TEX_HANDLE_INVALID
FSR_REASON_NONE
FSR_REASON_BAD_FORMAT
FSR_REASON_BAD_USAGE
FSR_REASON_BAD_ALIGNMENT
FSR_REASON_BAD_COORD
FSR_REASON_BAD_CHANNEL
PULSE_FP_SHIFT
PULSE_FP_ONE
VIBE_INVALID
PULSE_AUDIT_RECORD_STRIDE
VERDICT_NONE
VERDICT_PASS
VERDICT_RESYNC
VERDICT_REJECT
VERDICT_ID_INVALID
REASON_NONE
REASON_BAD_NONCE
REASON_NONCE_EXPIRED
REASON_BAD_REGION_ROOT
REASON_BAD_KEY_EPOCH
REASON_PHYSICS
REASON_BAD_TICK
REASON_BAD_ENTITY
REASON_BAD_ACTION
REASON_CRYPTO_FAIL
REASON_NEEDS_PROOF
VALUE_CLASS_LOW
VALUE_CLASS_MEDIUM
VALUE_CLASS_HIGH
VERDICT_RECORD_STRIDE
RESOURCE_LOOT_TABLE
RESOURCE_LOOT_TIER
RESOURCE_LRU_CACHE
RESOURCE_MATCHMAKING_POOL
RESOURCE_MEMORY_BUDGET
RESOURCE_MERCHANT_STOCK
RESOURCE_MUSIC_PLAYLIST
RESOURCE_NAME_GENERATOR
RESOURCE_NARRATION_CONTRACT
RESOURCE_NARRATIVE_MEMORY
ANIM_FP_SHIFT
ANIM_FP_ONE
BONE_SLOT_STRIDE
FOOT_LEFT
FOOT_RIGHT
ANIM_CLIP_INVALID
ANIM_FRAME_INVALID
ANIM_ENTITY_INVALID
NEURAL_SLOT_STATE_FREE
NEURAL_SLOT_STATE_QUEUED
NEURAL_SLOT_STATE_SYNTHESIZING
NEURAL_SLOT_STATE_RESIDENT
PATH_PACKED_F16
PATH_F16
PATH_F32
PATH_INVALID
CAP_SHADER_F16
CAP_PACKED_4X8
CAP_TEXTURE_RGBA16F
CAP_TIMESTAMP_QUERY
MATERIAL_HANDLE_INVALID
JOB_ID_INVALID
ATLAS_SLOT_INVALID
NEURAL_DESTROY_NONE
JOB_RECORD_STRIDE
RESOURCE_NOISE_FIELD
RESOURCE_NUMBER_FORMATTER
CLAIM_QUAD_STRIDE
RESOURCE_PARTICLE_CURVES
RESOURCE_PATHFINDER
RESOURCE_PATHFINDING_CACHE
RESOURCE_PERSISTENT_STORAGE
RESOURCE_PERSONA_TRAIT
RESOURCE_PRESENCE_TRACKER
RESOURCE_PROGRESS_TRACKER
RESOURCE_QUADTREE
RESOURCE_QUERY_CACHE
RESOURCE_QUEST_LOG
RESOURCE_QUESTION_BANK
RANGE_BAND_ENGAGED
RANGE_BAND_NEAR
RANGE_BAND_FAR
ENGAGED_MAX_FT
NEAR_MAX_FT
RESOURCE_RANGE_BANDS
REACTIONS_PER_ROUND
RESOURCE_REACTION_ECONOMY
RESOURCE_REACTIVITY
RESOURCE_REGION_GRAPH
RESOURCE_REGION_HASH
DEFAULT_REGION_TAG_PREFIX
RESOURCE_REGION_SYNC
RESOURCE_RELATIONSHIP_GRAPH
RESOURCE_REPLAY_RECORDER
DURATION_UNTIL_REMOVED
RESOURCE_RULESET
RESOURCE_SAVE_SLOTS
RESOURCE_SCENE_MANAGER
RESOURCE_SCHEDULE_PLAN
RESOURCE_SCREEN_FADER
RESOURCE_SCREEN_SHAKE
SEALED_STATE_NONE
SEALED_STATE_SEALED
SEALED_STATE_KEY_DISCLOSED
SEALED_STATE_DECRYPTING
SEALED_STATE_READY
SEALED_STATE_FAILED
SEALED_STATE_REVOKED
SEALED_REASON_NONE
SEALED_REASON_BAD_ASSET
SEALED_REASON_BAD_EVENT
SEALED_REASON_BAD_HANDLE
SEALED_REASON_BAD_STATE
SEALED_REASON_BAD_ENVELOPE
SEALED_REASON_NOT_ENTITLED
SEALED_REASON_BAD_REGION
SEALED_REASON_STALE_GENERATION
SEALED_REASON_DUPLICATE
ENVELOPE_IV_BYTES
ENVELOPE_TAG_BYTES
ENVELOPE_MIN_BYTES
AAD_BYTES
AAD_HASH_BYTES
SEALED_HANDLE_INVALID
SEALED_ASSET_RECORD_STRIDE
FP_SHIFT
FP_ONE
FP_HALF
ATTENUATION_FULL
ATTENUATION_NONE
TRACE_INAUDIBLE
SOURCE_SLOT_INVALID
LISTENER_SLOT_INVALID
PERCEPTION_EVENT_STRIDE
RESOURCE_SOUNDTRACK_DIRECTOR
RESOURCE_SPATIAL_HASH
RESOURCE_SPAWN_DIRECTOR
RESOURCE_SPLINE
CONCENTRATION_MIN_DC
ADV_AGAINST_TARGET
DISADV_ON_ATTACKER
AUTO_FAIL_STR_DEX
INCAPACITATED_NO_REACTION
CANTRIPS
CLASS_CANTRIPS
LEVELED_SPELLS
CLASS_LEVELED_SPELLS
MAX_SLOT_LEVEL
PACT_KEY
RESOURCE_STAT_STACK
RESOURCE_STATE_MACHINE
STATE_SNAPSHOT_VERSION
RESOURCE_STATUS_EFFECT_STACK
RESOURCE_STEERING_BEHAVIORS
STUDIO_REASON_NONE
STUDIO_REASON_BAD_SIGNAL
STUDIO_REASON_BAD_QUERY_TYPE
STUDIO_REASON_BAD_HANDLE
STUDIO_REASON_BAD_STATE
STUDIO_REASON_STALE_EPOCH
STUDIO_REASON_BAD_ACTION_MASK
STUDIO_REASON_BAD_FACT_INDEX
STUDIO_REASON_TIER_FORBIDDEN
STUDIO_REASON_BAD_TIER
STUDIO_REASON_QUEUE_FULL
STUDIO_REASON_BAD_TTL
STUDIO_REASON_BAD_SOURCE
FACT_TIER_LOW
FACT_TIER_MEDIUM
FACT_TIER_HIGH
FACT_TIER_VERIFIED
QUERY_STATE_NONE
QUERY_STATE_PENDING
QUERY_STATE_INFLIGHT
QUERY_STATE_COMPLETED
QUERY_STATE_REJECTED
FACT_STATE_NONE
FACT_STATE_PROPOSED
FACT_STATE_APPROVED
FACT_STATE_EXPIRED
RESERVED_FACT_INDEX
QUERY_HANDLE_INVALID
FACT_HANDLE_INVALID
QUERY_RECORD_STRIDE
FACT_RECORD_STRIDE
RESOURCE_SUBTITLE_QUEUE
RESOURCE_TEXT_SCROLL
RESOURCE_THRESHOLD_TRIGGER
RESOURCE_TILE_MAP
RESOURCE_TIME_OF_DAY
RESOURCE_TIMELINE_LEDGER
RESOURCE_TIMER_SCHEDULER
RESOURCE_TOAST_QUEUE
RESOURCE_TOOLTIP_QUEUE
RESOURCE_TUTORIAL_FLOW
RESOURCE_TWEEN_CHAIN
Easings
RESOURCE_TWEEN
RESOURCE_VIGNETTE_RENDER_STATE
RESOURCE_VOICE_LINE_QUEUE
RESOURCE_VORONOI_PARTITION
VOXEL_VERTEX_STRIDE
VOXEL_FP_SHIFT
VOXEL_FP_ONE
VOXEL_CHUNK_INVALID
RESOURCE_WATCHDOG
RESOURCE_WEATHER_SYSTEM
SHADER_STAGE_VERTEX
SHADER_STAGE_FRAGMENT
SHADER_STAGE_COMPUTE
BUFFER_TYPE_UNIFORM
BUFFER_TYPE_STORAGE
BUFFER_TYPE_READ_ONLY_STORAGE
UPLOAD_NONE
DEFAULT_ACTOR_TAG
RESOURCE_WORLD_EPOCH
RESOURCE_WORLD_FRAME
RESOURCE_WORLD_SEED
RESOURCE_WORLD_SESSION
SNAPSHOT_SCHEMA_VERSION
RESOURCE_WORLD_SNAPSHOT
SNAPSHOT_DOMAIN
SYSTEM_PHASE_INPUT
SYSTEM_PHASE_LOGIC
SYSTEM_PHASE_PHYSICS
SYSTEM_PHASE_ANIMATION
SYSTEM_PHASE_RENDER
SYSTEM_PHASE_POST_RENDER
SYSTEM_PHASES_IN_ORDER
POOL_ANIMATION
RESOURCE_DEATH_LOG
RESOURCE_LAST_INTERACTION
POOL_EMITTER
POOL_PARTICLE
COLOR_WHITE
COLOR_BLACK
COLOR_TRANSPARENT
COLOR_KNOT_STR
COLOR_KNOT_DEX
COLOR_KNOT_INT
COLOR_KNOT_CENTER
PARTICLE_FLAG_ALIVE
PARTICLE_FLAG_ADDITIVE
PROJECTILE_FLAG_ALIVE
PROJECTILE_FLAG_HOMING
PROJECTILE_FLAG_PIERCE
POOL_PROJECTILE
POOL_TRANSFORM
POOL_SPRITE
ZONE_CATALOG
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Functions
synthesizeDefaultClip
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transferSlot
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observerGeneration
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getVariantIndex
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makeRequestHandle
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parseNumberWord
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isNarrationGrounded
makeNeuralMaterialHandle
neuralMaterialSlot
neuralMaterialGeneration
pickPath
emitRateAt
particlesToEmit
colorAtAge
sizeAtAge
findPath
makeColliderHandle
colliderSlot
colliderGeneration
bandFromDistanceFt
normalizeBand
bandWithin
compareBands
createRangeBandField
rangeBandSet
rangeBandGet
rangeBandIsEngaged
rangeBandTargetsWithin
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rangeBandClear
rangeBandSnapshot
createReactionLedger
canReact
reactionsRemaining
spendReaction
advanceReactionRound
setReactionRound
pruneStaleSpends
clearReactions
reactionLedgerSnapshot
regionHash
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globalRegionHash
verifyRegion
partitionRegions
diffRegionLeaves
applyPartialSync
parseDice
evalExpression
validateCheck
validateTriggeredMutations
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evaluateAction
makeContext
startTurnBudget
canSpend
spend
compareIds
initiativeOrder
createConditionTrack
applyCondition
removeCondition
hasCondition
conditionRemaining
tickConditions
activeConditions
linearPath
catmullRomPath
hermitePath
maintainSaveDc
isConcentrating
startConcentration
dropConcentration
maintainSave
coerceConditions
attackAdvantageMode
conditionRollNote
autoFailSaveCondition
reactionDeniedByConditions
classCanCast
cantripDiceCount
eldritchBlastBeams
scaledCantripDice
buildWeaponAttackCheck
buildAttackCantripCheck
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buildAttackSpellCheck
buildSaveSpellCheck
buildMultiTargetSaveTrigger
buildMagicMissileTrigger
buildHealTrigger
buildConditionSpellCheck
planLeveledCast
casterKind
isCaster
spellAbilityForClass
sanitizeSlotPool
spellSlotsFor
highestSlotLevel
slotAvailable
spendSlot
spendLowestAvailable
restoreSlot
slotsRemaining
longRest
shortRest
widenSlots
spellRequiresConcentration
spellBaseLevel
upcastEffect
totalDiceForCast
fnv1a32
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seek
flee
arrive
pursue
evade
separation
wander
makeStudioHandle
studioSlot
studioGen
cubicBezier
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catchUpEpochs
deriveFramePrng
tickFrame
reconcileFrames
replayEvents
replayFromSnapshot
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replayEpochEvent
suspend
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serializeWorldSnapshot
deserializeWorldSnapshot
normalizeTags
canonicalWorldState
worldStateHash
snapshotWorldState
verifyWorldSnapshot
attachAuthorityHandoffToWs
attachChatChannelToWs
attachLagCompensationToWs
attachMatchmakingPoolToWs
createLastInteraction
rgba
hexToRgba
rgbaToHexString
rgbaToCssString
colorLerp
clamp01
parseHex
toHexString
colorBlend
adjustHsl
pack32
unpack32
vec2
vec3
rect
clamp
lerp
smoothstep
approxEq
rectContains
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Channel
Snapshot
Duck
Event
Spec
Audio
Duck
Options
Authority
Peer
Authority
Change
Authority
Options
BT
Context
BT
Sequence
Node
BT
Selector
Node
BT
Parallel
Node
BT
Inverter
Node
BT
Repeat
Node
BT
Cooldown
Node
BT
Condition
Node
BT
Action
Node
Behavior
Tree
Options
Benchmark
Spec
Benchmark
Result
Benchmark
Baseline
Regression
Report
Baseline
Storage
Benchmark
Harness
Options
Creature
Spec
Bestiary
Config
Bestiary
Integrations
Biome
Spec
Black
Swan
Config
Buff
Active
Buff
Buff
Lifecycle
Options
Camera
Keyframe
Camera
Snapshot
Camera
Play
Options
Camera
Director
Options
Series
Spec
Axis
Range
Chart
Padding
Chart
Renderer
Options
Rendered
Point
Rendered
Series
Chart
Snapshot
Chat
Message
Chat
Member
Send
Result
Chat
Channel
Options
Letterbox
State
Letterbox
Close
Options
Letterbox
Open
Options
Letterbox
Pulse
Options
Cinematic
Letterbox
Options
Cognitive
Map
Options
Domain
Spec
Primitive
Definition
Method
Definition
Combo
Threshold
Combo
Counter
Options
Cooldown
Manager
Options
Wait
Ms
Wait
Until
Wait
Frames
Coroutine
Options
Coroutine
Start
Options
Recipe
Ingredient
Recipe
Output
Recipe
Craft
Success
Craft
Failure
I
Inventory
Adapter
Crafting
Options
Spawn
Def
Crowd
Spawner
Options
Cue
Cutscene
State
Cutscene
Play
Options
Cutscene
Sequencer
Options
Damage
Flash
Spawn
Damage
Flash
Render
State
Damage
Flash
Options
Attacker
Stats
Defender
Stats
Damage
Options
Damage
Result
Damage
Number
Style
Floating
Text
Emitter
Damage
Number
Pipeline
Options
Dialog
Choice
Record
Dialog
Choice
History
Options
Dialog
Choice
Dialog
Node
Dialog
Tree
Options
Voice
Marker
Voice
Line
Voice
Line
State
Play
Line
Options
Dialog
Voice
Queue
Options
Dialog
Voice
Options
Dungeon
Room
Dungeon
Corridor
Dungeon
Result
Dungeon
Generator
Options
Emotion
Threshold
Emotion
Spec
Emotion
Entry
Emotion
State
Options
Encounter
Entry
Encounter
Roll
Context
Encounter
Table
Options
Engine
Clock
Options
I
Entropy
Chained
Record
Event
Chain
Options
Chain
Mismatch
Chain
Verify
Result
Chain
Seal
Event
Record
Event
Log
Options
Faction
Tier
Faction
Spec
Faction
Status
Faction
Reputation
Options
Floating
Text
Spawn
Floating
Text
Render
State
Floating
Text
Options
Frame
Budget
Task
Def
Frame
Budget
Stats
Frame
Budget
Scheduler
Options
Ghost
Frame
Ghost
Recording
Ghost
Snapshot
Ghost
Start
Recording
Options
Play
Ghost
Options
Ghost
Replay
Options
Global
State
Ledger
Config
Graph
Node
Spec
Graph
Edge
Spec
Node
Position
Graph
Rendered
Edge
Graph
Snapshot
Graph
Layout
Options
Health
Bar
Spawn
Health
Bar
Render
State
Health
Bar
Options
Key
Binding
Hot
Key
Profile
Hot
Key
Profile
Manager
Options
Hot
Key
Profile
Snapshot
Inference
Orchestrator
Config
Infinite
Horizon
Streamer
Config
Buffered
Input
Input
Buffer
Buffer
Options
Input
Buffer
Options
Inventory
Slot
Item
Info
Inventory
Grid
Options
Add
Result
Topic
Spec
Prerequisite
Edge
Topic
State
Mastery
Source
Knowledge
Map
Options
Snapshot
Entry
Input
Entry
Rewind
Result
Lag
Compensation
Options
Layer
Entry
Layer
Manager
Options
Score
Entry
Leaderboard
Submission
Leaderboard
Persist
Adapter
Leaderboard
Remote
Adapter
Leaderboard
Options
Lobby
Member
Lobby
Options
Plural
Forms
Localization
Table
Localization
Options
Log
Entry
Log
Ring
Buffer
Options
Log
Filter
Loom
Chrono
Options
Transition
Rule
Decay
Stats
Commit
Stats
Loom
Flow
Config
Loom
Forge
Build
Contract
Loom
Forge
Bridge
Config
Loom
FSR
Config
Loom
Pulse
Config
Claim
Envelope
Loom
Verify
Config
Loot
Entry
Loot
Drop
Loot
Table
Options
Tier
Spec
Loot
Item
Drop
Result
Loot
Roll
Context
Loot
Tier
Options
LRU
Cache
Options
Market
Simulation
Options
Place
Order
Spec
Order
View
Trade
Batch
Result
Queue
Entry
Queue
Options
Match
Matchmaking
Options
I
Memory
Source
Memory
Report
Memory
Budget
Options
Stock
Item
Spec
Stock
Item
Buy
Result
Sell
Result
Merchant
Stock
Options
Music
Track
Music
Playlist
Options
Name
Generator
Options
Name
Generator
Generate
Options
Narration
Contract
Options
Memory
Kind
Spec
Memory
Fact
Recall
Context
Recall
Result
Narrative
Memory
Options
Neural
Animation
Config
Neural
Material
Config
Noise
Field
Options
Number
Formatter
Options
Number
Format
Options
Number
Compact
Options
Number
Currency
Options
Number
Percent
Options
Object
Pool
Options
Emit
Rate
Options
Color
Stop
Size
Over
Life
Options
Pathfinder
Options
Path
Point
Path
Result
Cached
Path
Point
Cached
Path
Result
Pathfinding
Cache
Entry
Pathfinding
Cache
Options
Pcg32
State
I
Storage
Backend
Local
Storage
Backend
Options
Persistent
Storage
Options
Trait
Spec
Character
Trait
Value
Persona
Find
Options
Persona
Trait
Options
Physics
Step
Stats
Presence
Entry
Presence
Options
Skill
Spec
Skill
State
Progress
Tracker
Options
AABB
Lite
Quadtree
Bounds
Quadtree
Options
Quest
Objective
Quest
Entry
Offer
Quest
Options
Quest
Log
Options
Question
Item
Review
State
Due
Options
Question
Bank
Options
Range
Band
Field
Set
Pair
Options
Reaction
Ledger
Signal
Computed
Effect
Handle
Reactivity
Options
Zone
Node
Region
Edge
Region
Bidirectional
Options
Region
Graph
Options
Region
Leaf
Diff
Partial
Sync
Input
Partial
Sync
Result
Bond
Type
Spec
Bond
Bond
Filter
Relationship
Graph
Options
Replay
Event
Replay
Step
Replay
Trace
Replay
Recorder
Options
Degree
Branch
Check
Node
Eval
Context
Action
Result
Applied
Mutation
Parsed
Dice
Turn
Budget
Initiative
Entry
Condition
Track
Slot
Metadata
Save
Slots
Options
Save
Slot
Input
Loaded
Slot
Scene
Config
Scene
Manager
Options
Schedule
Block
Schedule
Active
Block
Schedule
Query
Context
Schedule
Plan
Options
Screen
Fader
Fade
Options
Screen
Fader
Options
Screen
Shake
Options
Shake
Offset
Sealed
Asset
Config
Sonic
Sync
Config
State
Transition
Music
State
Spec
Set
State
Options
Stinger
Spec
Soundtrack
Snapshot
Soundtrack
Director
Options
Spawn
Rule
Spawn
Director
Options
Vec2
Like
Spline
Options
Hermite
Key
Concentration
State
Conc
Change
Maintain
Result
Adv
Detail
Cantrip
Def
Leveled
Def
Cast
Plan
Slot
Entry
Pact
Entry
Spend
Result
Upcast
Info
Modifier
Stat
Stack
Options
State
Config
State
Machine
Options
I
Snapshotable
Effect
Spec
Active
Effect
Apply
Options
Status
Effect
Stack
Options
Agent
Wander
State
Studio
Orchestrator
Config
Subtitle
Spec
Subtitle
Snapshot
Subtitle
Queue
Options
Text
Scroll
Options
Threshold
Spec
Tile
Map
Options
Tile
Map
Snapshot
Phase
Boundary
Time
Of
Day
Options
Timeline
Event
Timeline
Window
Rendered
Event
Timeline
Snapshot
Timeline
Ledger
Options
Timer
Handle
Timer
Scheduler
Options
Toast
Post
Options
Toast
Queue
Options
Tooltip
Tooltip
Show
Options
Tooltip
Queue
Options
Tutorial
Step
Tutorial
Persist
Adapter
Tutorial
Flow
Options
Tween
Chain
Start
Options
Tween
Handle
Tween
Options
Vignette
Color
Vignette
Source
Spec
Vignette
Source
Vignette
Snapshot
Vignette
Render
State
Options
VO
Line
Spec
VO
Line
Snapshot
Voice
Line
Queue
Options
Voronoi
Site
Voronoi
Options
Voxel
Compute
Config
Watchdog
Entry
Options
Watchdog
Status
Watchdog
Options
Weather
State
Weather
Transition
Options
Weather
System
Options
Buffer
Binding
Descriptor
Web
GPU
Renderer
Config
World
Action
Proposal
Serialized
Mutation
Epoch
Resolved
Event
Tick
Epoch
Input
Tick
Epoch
Result
Catch
Up
Input
Catch
Up
Result
Player
Command
Frame
Resolved
Event
Tick
Frame
Input
Tick
Frame
Result
Frame
Reconcile
Input
Frame
Reconcile
Result
Replay
Result
World
Seed
Options
Generate
World
Options
Biome
Spec
Like
World
Region
World
Dungeon
World
Seed
Snapshot
World
Bundle
Suspend
Input
Resume
Input
Resume
Result
I
Persistable
Resource
World
Snapshot
World
Entity
World
State
World
State
Snapshot
Snapshot
Input
Authority
Ws
Adapter
Options
Authority
Ws
Handle
Chat
Ws
Adapter
Options
Chat
Ws
Handle
Lag
Compensation
Ws
Adapter
Options
Lag
Compensation
Ws
Handle
Matchmaking
Ws
Adapter
Options
Matchmaking
Ws
Handle
System
Attack
System
Options
Kill
Event
Last
Interaction
Resource
Interaction
System
Options
Color
RGBA
Vec2
Vec3
Rect
Particle
Spawn
Projectile
Spawn
Zone
Tile
Palette
Zone
Catalog
Entry
Zone
State
Resource
Type Aliases
Bus
Priority
Cue
Play
Options
Distance
Model
Name
Attenuation
Fn
Mob
Archetype
Interactable
Kind
Director
Bridge
Status
Knot
Mood
Veil
Tier
Scene
Transition
Kind
Narrator
Voice
Director
Event
Type
Director
Event
Event
Priority
Zone
Event
Bridge
Status
Zone
Boss
Outcome
Zone
Event
Type
Zone
Event
Device
Factory
Entity
Id
Chord
Kind
Dpad
Direction
Multiplayer
Bridge
Status
Presence
Message
Plugin
Scope
Atlas
Handle
Device
Backend
Batch
Flush
Callback
Blend
Mode
Flush
Handler
Observer
Handle
Asset
Resolve
Result
Asset
Handle
Election
Strategy
BT
Status
BT
Condition
Fn
BT
Action
Fn
BT
Node
Event
Handle
Camera
Easing
Name
Series
Kind
Chart
Point
Chat
Filter
Plan
Failure
Reason
Plan
Result
Yieldable
Craft
Failure
Reason
Craft
Result
Dialog
Predicate
Dialog
Action
Dominant
Emotion
Event
Handler
Request
Handle
Chunk
Handle
Input
Buffer
Removed
Reason
Leaderboard
Order
Lobby
Status
Localization
Value
Log
Level
Replay
Plan
Reason
Replay
Plan
Material
Handle
Step
Callback
Tier
Scale
Fn
Order
Side
Place
Order
Result
Price
Modifier
Fn
Markov
Order
Neural
Material
Handle
Emit
Rate
Shape
Size
Shape
Is
Walkable
Fn
Cell
Cost
Fn
Heuristic
Fn
Collider
Handle
Bloom
Level
Quest
State
Range
Band
Region
Gate
Recorder
Mode
Expr
Node
Mutation
Node
Degree
Cond
Ruleset
Id
Scene
Status
Schedule
Condition
Fade
Direction
Spawn
Fn
Spawn
Reject
Reason
Slot
Pool
Modifier
Kind
Stacking
Rule
Apply
Result
Subtitle
State
Trigger
Direction
Toast
Severity
Tooltip
State
Easing
Fn
Easing
Name
Distance
Fn
World
Action
Ruleset
Proposal
Map
Epoch
Action
Entry
Player
Entity
Map
Frame
Action
Entry
World
Event
Reducer
System
Phase
Zone
Id
Transition
Kind
Variables
ANIMATION_
FLAG_
ACTIVE
ANIMATION_
FLAG_
FINISHED
RESOURCE_
AUDIO_
ASSET_
CACHE
AUDIO_
BUDGET_
AMBIENT_
FLOOR
AUDIO_
BUDGET_
ESSENTIAL_
FLOOR
RESOURCE_
AUDIO_
BUS
DEFAULT_
LISTENER_
FORWARD
DEFAULT_
LISTENER_
UP
RESOURCE_
AUDIO_
LISTENER
RESOURCE_
AUDIO_
MIXER
RESOURCE_
CUE_
CATALOG
RESOURCE_
MUSIC_
DIRECTOR
SPATIAL_
BUS_
NAME
RESOURCE_
ATTENUATION_
REGISTRY
RESOURCE_
AUDIO_
LISTENER_
STUB
RESOURCE_
CUE_
CATALOG_
STUB
RESOURCE_
MUSIC_
DIRECTOR_
STUB
MOB_
CATALOG
HEALTH_
FLAG_
ACTIVE
HEALTH_
FLAG_
DEAD
HEALTH_
FLAG_
INVULNERABLE
POOL_
HEALTH
INTERACTABLE_
FLAG_
ACTIVE
POOL_
INTERACTABLE
EMITTER_
FLAG_
ACTIVE
EMITTER_
FLAG_
ADDITIVE
POOL_
PEER_
SPRITE
PURSUE_
FLAG_
ACTIVE
POOL_
PURSUE
RANGED_
FLAG_
ACTIVE
RANGED_
FLAG_
HOMING
POOL_
RANGED
SPRITE_
FLAG_
ACTIVE
SPRITE_
FLAG_
TINTED
TRANSFORM_
FLAG_
DIRTY
TRANSFORM_
FLAG_
VISIBLE
TRANSFORM_
FLAG_
STATIC
TRANSFORM_
FLAG_
HAS_
PARENT
RESOURCE_
DEBUG_
HUD
RESOURCE_
DIRECTOR_
BRIDGE
RESOURCE_
KNOT_
CONTEXT
RESOURCE_
DIRECTOR_
LOG
RESOURCE_
ZONE_
BOSS_
ENTITY
RECENT_
HITS_
RING_
SIZE
RESOURCE_
ZONE_
EVENT_
BRIDGE
RESOURCE_
ZONE_
EVENT_
LOG
ZONE_
RING_
SIZE
RESOURCE_
DIRECTOR_
ZONE_
STATE
NULL_
ENTITY
LOOM_
ENGINE_
VERSION
RESOURCE_
INPUT_
ACTIONS
RESOURCE_
INPUT_
CHORD
RESOURCE_
INPUT_
MANAGER
RESOURCE_
INPUT
RESOURCE_
TAP_
WALK
DELTA_
WIRE_
MAGIC
DELTA_
WIRE_
VERSION
DELTA_
MAX_
COLUMNS
FIXED_
POINT_
SHIFT
FIXED_
POINT_
ONE
RESOURCE_
MULTIPLAYER_
BRIDGE
RESOURCE_
PEER_
POOL
BROADCAST_
HZ
BROADCAST_
MIN_
INTERVAL_
MS
CLIENT_
PLUGIN_
SCOPES
CLIENT_
PLUGIN_
DEFAULT_
STORAGE_
MAX_
BYTES
CLIENT_
PLUGIN_
DEFAULT_
TICK_
BUDGET_
MS
RESOURCE_
CAMERA_
CONTROLLER
ISO_
TILE_
WIDTH
ISO_
TILE_
HEIGHT
ISO_
HALF_
W
ISO_
HALF_
H
ISO_
Z_
SCALE
RENDER_
LAYER_
BACKGROUND
RENDER_
LAYER_
TERRAIN
RENDER_
LAYER_
ENTITIES
RENDER_
LAYER_
FX
RENDER_
LAYER_
HUD
RESOURCE_
RENDER_
BATCH
SPRITE_
VERT_
SRC
SPRITE_
FRAG_
SRC
UNIT_
QUAD_
VERTICES
FLOATS_
PER_
INSTANCE
RESOURCE_
TIME
RESOURCE_
CAMERA
RESOURCE_
DEVICE
RESOURCE_
VEIL_
BUDGET
RESOURCE_
AABB
RESOURCE_
ACHIEVEMENTS
RESOURCE_
ACTION_
HISTORY
TRANSFER_
STATE_
NONE
TRANSFER_
STATE_
PROPOSED
TRANSFER_
STATE_
COMMITTED
TRANSFER_
STATE_
ABORTED
TRANSFER_
STATE_
EXPIRED
AETHER_
REASON_
NONE
AETHER_
REASON_
BAD_
ENTITY
AETHER_
REASON_
BAD_
NODE
AETHER_
REASON_
BAD_
HANDLE
AETHER_
REASON_
BAD_
STATE
AETHER_
REASON_
STALE_
EPOCH
AETHER_
REASON_
SPLIT_
BRAIN
AETHER_
REASON_
DEADLINE_
EXCEEDED
AETHER_
REASON_
DUPLICATE_
KEY
AETHER_
REASON_
BAD_
SEQ
AETHER_
REASON_
BUFFER_
FULL
TRANSFER_
HANDLE_
INVALID
NODE_
INVALID
TRANSFER_
RECORD_
STRIDE
REPLICATION_
RECORD_
STRIDE
RESOURCE_
AGGRO_
TABLE
SNAPSHOT_
NEVER_
WRITTEN
SNAPSHOT_
TORN
SNAPSHOT_
UNCHANGED
RESOURCE_
AMBIENT_
LAYER_
MIXER
RESOURCE_
ASSET_
MANIFEST
RESOURCE_
ASSET_
PRELOADER
RESOURCE_
ASSET_
VARIANT
SLOT_
STATE_
FREE
SLOT_
STATE_
QUEUED
SLOT_
STATE_
LOADING
SLOT_
STATE_
RESIDENT
ASSET_
HANDLE_
INVALID
DESTROY_
NONE
RESOURCE_
AUDIO_
CUE_
QUEUE
RESOURCE_
AUDIO_
DUCK
RESOURCE_
AUTHORITY_
HANDOFF
RESOURCE_
BEHAVIOR_
TREE
RESOURCE_
BENCHMARK_
HARNESS
BESTIARY_
FP_
SHIFT
BESTIARY_
FP_
ONE
TIER_
FODDER
TIER_
ELITE
TIER_
MINIBOSS
TIER_
BOSS
TIER_
RAID
BESTIARY_
INFERENCE_
LANE_
NONE
BESTIARY_
INFERENCE_
LANE_
LOCAL_
SLM
BESTIARY_
INFERENCE_
LANE_
CLOUD
DEATH_
FX_
NONE
DEATH_
FX_
BONE_
SHATTER
DEATH_
FX_
SOUL_
WISP_
RISE
DEATH_
FX_
SIGIL_
BURST
DEATH_
FX_
CYAN_
DIVIDE_
SPLIT_
2
DEATH_
FX_
CHAMPION_
COLLAPSE
CREATURE_
ACTION_
IDLE
CREATURE_
ACTION_
PATROL
CREATURE_
ACTION_
PURSUE
CREATURE_
ACTION_
WIND_
UP
CREATURE_
ACTION_
SWING
CREATURE_
ACTION_
DRAW
CREATURE_
ACTION_
RELEASE
CREATURE_
ACTION_
CHANNEL
CREATURE_
ACTION_
TAUNT
CREATURE_
ACTION_
FLEE
CREATURE_
ACTION_
TAKE_
DAMAGE
CREATURE_
ACTION_
DEAD
CREATURE_
HANDLE_
INVALID
TARGET_
HANDLE_
NONE
VARIANT_
IDX_
INVALID
MOOD_
AGITATION
MOOD_
FEAR
MOOD_
CAUTION
MOOD_
BLOODLUST
MOOD_
SORROW
MOOD_
DOMINANCE
MOOD_
INVALID
SONIC_
SEMANTIC_
PLAYER_
FOOTSTEP
SONIC_
SEMANTIC_
PLAYER_
ATTACK
SONIC_
SEMANTIC_
ALLY_
DEATH
DEFAULT_
LISTENER_
SEMANTIC_
MASK
DEATH_
FX_
EVENT_
STRIDE
CREATURE_
CATALOG
BB_
KEY_
HP
BB_
KEY_
MAX_
HP
BB_
KEY_
POS_
X
BB_
KEY_
POS_
Y
BB_
KEY_
FACING
BB_
KEY_
MOOD
BB_
KEY_
TARGET_
HANDLE
BB_
KEY_
TARGET_
X
BB_
KEY_
TARGET_
Y
BB_
KEY_
PERCEIVED_
SOURCE
BB_
KEY_
PERCEIVED_
DISTANCE
BB_
KEY_
TICK_
COUNT
BB_
KEY_
VARIANT_
IDX
BB_
KEY_
INTENT_
ACTION
BB_
KEY_
INTENT_
VEL_
X
BB_
KEY_
INTENT_
VEL_
Y
BB_
KEY_
INTENT_
FACING
BB_
KEY_
INFERENCE_
DECISION
BB_
KEY_
BIAS_
FROM_
MEMORY
RESOURCE_
BESTIARY
RESOURCE_
BIOME_
MIXER
EVENT_
STATE_
NONE
EVENT_
STATE_
PROPOSED
EVENT_
STATE_
APPROVED
EVENT_
STATE_
CANARY
EVENT_
STATE_
ACTIVE
EVENT_
STATE_
EXPIRED
EVENT_
STATE_
REJECTED
EVENT_
STATE_
REVOKED
EVENT_
HANDLE_
INVALID
AUDIT_
RECORD_
STRIDE
RESOURCE_
BUFF_
LIFECYCLE
RESOURCE_
CAMERA_
DIRECTOR
RESOURCE_
CHART_
RENDERER
RESOURCE_
CHAT_
CHANNEL
RESOURCE_
CHAT_
CHANNEL_
REGISTRY
RESOURCE_
CINEMATIC_
LETTERBOX
RESOURCE_
COMBO_
COUNTER
COMPONENT_
SIGNATURE_
MAX_
BIT
RESOURCE_
COMPONENT_
SIGNATURE
RESOURCE_
COOLDOWN_
MANAGER
RESOURCE_
COROUTINE
RESOURCE_
CRAFTING
RESOURCE_
CROWD_
SPAWNER
RESOURCE_
CUTSCENE_
SEQUENCER
RESOURCE_
DAMAGE_
FLASH
RESOURCE_
DAMAGE_
FORMULA
RESOURCE_
DAMAGE_
NUMBER_
PIPELINE
RESOURCE_
DIALOG_
CHOICE_
HISTORY
RESOURCE_
DIALOG_
TREE
RESOURCE_
DIALOG_
VOICE
RESOURCE_
DUNGEON_
GENERATOR
RESOURCE_
EMOTION_
STATE
RESOURCE_
ENCOUNTER_
TABLE
RESOURCE_
ENGINE_
CLOCK
RESOURCE_
ENTROPY
DEFAULT_
ENTROPY_
SEED
RESOURCE_
EVENT_
BUS
RESOURCE_
EVENT_
CHAIN
RESOURCE_
EVENT_
LOG
RESOURCE_
FACTION_
REPUTATION
RESOURCE_
FLOATING_
TEXT
RESOURCE_
FRAME_
BUDGET_
SCHEDULER
GENOME_
WORDS
GENOME_
BITS
RESOURCE_
GHOST_
REPLAY
LEDGER_
REASON_
NONE
LEDGER_
REASON_
BAD_
REGION
LEDGER_
REASON_
BAD_
NODE
LEDGER_
REASON_
BAD_
ENTITY
LEDGER_
REASON_
BAD_
COMPONENT
LEDGER_
REASON_
BAD_
CODEC_
VERSION
LEDGER_
REASON_
STALE_
EPOCH
LEDGER_
REASON_
DUPLICATE_
KEY
LEDGER_
REASON_
FULL
LEDGER_
REASON_
BAD_
LAMPORT
LEDGER_
REASON_
BAD_
RULE
MERGE_
RULE_
NONE
MERGE_
RULE_
LAST_
WRITE_
WINS
MERGE_
RULE_
SUM
MERGE_
RULE_
BITSET_
OR
MERGE_
RULE_
CRDT_
CUSTOM
DELTA_
FLAG_
HAS_
VECTOR_
EMBEDDING
DELTA_
HANDLE_
INVALID
DELTA_
RECORD_
STRIDE
COMPACTION_
ENTRY_
STRIDE
RESOURCE_
GRAPH_
LAYOUT
RESOURCE_
HEALTH_
BAR
RESOURCE_
HOTKEY_
PROFILE
LANE_
LOCAL_
SLM
LANE_
CLOUD
PRIORITY_
LOW
PRIORITY_
NORMAL
PRIORITY_
HIGH
PRIORITY_
CRITICAL
REQUEST_
STATE_
NONE
REQUEST_
STATE_
PENDING
REQUEST_
STATE_
INFLIGHT
REQUEST_
STATE_
COMPLETED
REQUEST_
STATE_
CANCELLED
REQUEST_
STATE_
EXPIRED
INFERENCE_
REASON_
NONE
REASON_
RATE_
LIMITED
REASON_
BUDGET_
EXHAUSTED
REASON_
CRITICAL_
CEILING
REASON_
CONSENT_
DENIED
REASON_
DEADLINE_
EXCEEDED
REASON_
BAD_
RESULT
REASON_
STALE_
HANDLE
REASON_
BAD_
LANE
REASON_
BAD_
PRIORITY
REASON_
BAD_
NPC
REASON_
BAD_
TOKENS
REASON_
BAD_
TTL
INFERENCE_
REASON_
BAD_
ACTION
REQUEST_
HANDLE_
INVALID
DROP_
EVENT_
STRIDE
CHUNK_
STATE_
NONE
CHUNK_
STATE_
QUEUED
CHUNK_
STATE_
LOADING
CHUNK_
STATE_
READY
EVICTION_
RECORD_
STRIDE
CHUNK_
HANDLE_
INVALID
RESOURCE_
INPUT_
BUFFER
RESOURCE_
INVENTORY_
GRID
RESOURCE_
KNOWLEDGE_
MAP
RESOURCE_
LAG_
COMPENSATION
RESOURCE_
LAYER_
MANAGER
RESOURCE_
LEADERBOARD
RESOURCE_
LOBBY_
STATE
RESOURCE_
LOCALIZATION
RESOURCE_
LOG_
RING_
BUFFER
LANE_
UNRELIABLE_
MOVEMENT
LANE_
RELIABLE_
COMBAT
LANE_
RELIABLE_
ECONOMY
TRANSPORT_
WEBTRANSPORT
TRANSPORT_
WEBRTC
TRANSPORT_
WEBSOCKET
TRANSPORT_
INVALID
FLOW_
CAP_
WEBTRANSPORT
FLOW_
CAP_
WEBRTC
FLOW_
CAP_
WEBSOCKET
FLOW_
REASON_
NONE
FLOW_
REASON_
STALE_
SEQ
FLOW_
REASON_
STALE_
EPOCH
FLOW_
REASON_
DUPLICATE
FLOW_
REASON_
THROTTLED
FLOW_
REASON_
BUFFER_
FULL
FLOW_
REASON_
BAD_
LANE
FLOW_
REASON_
BAD_
CLIENT
FLOW_
REASON_
BAD_
SEQ
FLOW_
REASON_
TTL_
EXPIRED
FLOW_
REASON_
OUTBOUND_
FULL
PACKET_
INVALID
FLOW_
EVENT_
STRIDE
FLOW_
PACKET_
STRIDE
FORGE_
POS_
STRIDE
FORGE_
VEL_
STRIDE
FORGE_
SCRATCH_
STRIDE
FORGE_
POS_
OFFSET
WASM_
PAGE_
BYTES
FORGE_
STATE_
UNINITIALIZED
FORGE_
STATE_
READY
FORGE_
REASON_
NONE
FORGE_
REASON_
NOT_
INITIALIZED
FORGE_
REASON_
BAD_
DT
FORGE_
REASON_
BAD_
COUNT
FORGE_
REASON_
BAD_
CONTRACT
FORGE_
REASON_
NO_
CALLBACK
FORGE_
MAX_
DT_
FP
FSR_
FP_
SHIFT
FSR_
FP_
ONE
FSR_
FP_
HALF
FSR_
CHANNEL_
COLOR
FSR_
CHANNEL_
DEPTH
FSR_
CHANNEL_
NORMAL
TEX_
FORMAT_
RGBA8_
UNORM
TEX_
FORMAT_
RGBA16_
FLOAT
TEX_
FORMAT_
R32_
FLOAT
TEX_
FORMAT_
RG16_
SNORM
TEX_
USAGE_
TEXTURE_
BINDING
TEX_
USAGE_
STORAGE_
BINDING
TEX_
USAGE_
RENDER_
ATTACHMENT
TEX_
USAGE_
COPY_
DST
TEX_
USAGE_
COPY_
SRC
REACTIVE_
BIT_
REACTIVE
REACTIVE_
BIT_
DISOCCLUDED
TEX_
HANDLE_
INVALID
FSR_
REASON_
NONE
FSR_
REASON_
BAD_
FORMAT
FSR_
REASON_
BAD_
USAGE
FSR_
REASON_
BAD_
ALIGNMENT
FSR_
REASON_
BAD_
COORD
FSR_
REASON_
BAD_
CHANNEL
PULSE_
FP_
SHIFT
PULSE_
FP_
ONE
VIBE_
INVALID
PULSE_
AUDIT_
RECORD_
STRIDE
VERDICT_
NONE
VERDICT_
PASS
VERDICT_
RESYNC
VERDICT_
REJECT
VERDICT_
ID_
INVALID
REASON_
NONE
REASON_
BAD_
NONCE
REASON_
NONCE_
EXPIRED
REASON_
BAD_
REGION_
ROOT
REASON_
BAD_
KEY_
EPOCH
REASON_
PHYSICS
REASON_
BAD_
TICK
REASON_
BAD_
ENTITY
REASON_
BAD_
ACTION
REASON_
CRYPTO_
FAIL
REASON_
NEEDS_
PROOF
VALUE_
CLASS_
LOW
VALUE_
CLASS_
MEDIUM
VALUE_
CLASS_
HIGH
VERDICT_
RECORD_
STRIDE
RESOURCE_
LOOT_
TABLE
RESOURCE_
LOOT_
TIER
RESOURCE_
LRU_
CACHE
RESOURCE_
MATCHMAKING_
POOL
RESOURCE_
MEMORY_
BUDGET
RESOURCE_
MERCHANT_
STOCK
RESOURCE_
MUSIC_
PLAYLIST
RESOURCE_
NAME_
GENERATOR
RESOURCE_
NARRATION_
CONTRACT
RESOURCE_
NARRATIVE_
MEMORY
ANIM_
FP_
SHIFT
ANIM_
FP_
ONE
BONE_
SLOT_
STRIDE
FOOT_
LEFT
FOOT_
RIGHT
ANIM_
CLIP_
INVALID
ANIM_
FRAME_
INVALID
ANIM_
ENTITY_
INVALID
NEURAL_
SLOT_
STATE_
FREE
NEURAL_
SLOT_
STATE_
QUEUED
NEURAL_
SLOT_
STATE_
SYNTHESIZING
NEURAL_
SLOT_
STATE_
RESIDENT
PATH_
PACKED_
F16
PATH_
F16
PATH_
F32
PATH_
INVALID
CAP_
SHADER_
F16
CAP_
PACKED_
4
X8
CAP_
TEXTURE_
RGBA16
F
CAP_
TIMESTAMP_
QUERY
MATERIAL_
HANDLE_
INVALID
JOB_
ID_
INVALID
ATLAS_
SLOT_
INVALID
NEURAL_
DESTROY_
NONE
JOB_
RECORD_
STRIDE
RESOURCE_
NOISE_
FIELD
RESOURCE_
NUMBER_
FORMATTER
CLAIM_
QUAD_
STRIDE
RESOURCE_
PARTICLE_
CURVES
RESOURCE_
PATHFINDER
RESOURCE_
PATHFINDING_
CACHE
RESOURCE_
PERSISTENT_
STORAGE
RESOURCE_
PERSONA_
TRAIT
RESOURCE_
PRESENCE_
TRACKER
RESOURCE_
PROGRESS_
TRACKER
RESOURCE_
QUADTREE
RESOURCE_
QUERY_
CACHE
RESOURCE_
QUEST_
LOG
RESOURCE_
QUESTION_
BANK
RANGE_
BAND_
ENGAGED
RANGE_
BAND_
NEAR
RANGE_
BAND_
FAR
ENGAGED_
MAX_
FT
NEAR_
MAX_
FT
RESOURCE_
RANGE_
BANDS
REACTIONS_
PER_
ROUND
RESOURCE_
REACTION_
ECONOMY
RESOURCE_
REACTIVITY
RESOURCE_
REGION_
GRAPH
RESOURCE_
REGION_
HASH
DEFAULT_
REGION_
TAG_
PREFIX
RESOURCE_
REGION_
SYNC
RESOURCE_
RELATIONSHIP_
GRAPH
RESOURCE_
REPLAY_
RECORDER
DURATION_
UNTIL_
REMOVED
RESOURCE_
RULESET
RESOURCE_
SAVE_
SLOTS
RESOURCE_
SCENE_
MANAGER
RESOURCE_
SCHEDULE_
PLAN
RESOURCE_
SCREEN_
FADER
RESOURCE_
SCREEN_
SHAKE
SEALED_
STATE_
NONE
SEALED_
STATE_
SEALED
SEALED_
STATE_
KEY_
DISCLOSED
SEALED_
STATE_
DECRYPTING
SEALED_
STATE_
READY
SEALED_
STATE_
FAILED
SEALED_
STATE_
REVOKED
SEALED_
REASON_
NONE
SEALED_
REASON_
BAD_
ASSET
SEALED_
REASON_
BAD_
EVENT
SEALED_
REASON_
BAD_
HANDLE
SEALED_
REASON_
BAD_
STATE
SEALED_
REASON_
BAD_
ENVELOPE
SEALED_
REASON_
NOT_
ENTITLED
SEALED_
REASON_
BAD_
REGION
SEALED_
REASON_
STALE_
GENERATION
SEALED_
REASON_
DUPLICATE
ENVELOPE_
IV_
BYTES
ENVELOPE_
TAG_
BYTES
ENVELOPE_
MIN_
BYTES
AAD_
BYTES
AAD_
HASH_
BYTES
SEALED_
HANDLE_
INVALID
SEALED_
ASSET_
RECORD_
STRIDE
FP_
SHIFT
FP_
ONE
FP_
HALF
ATTENUATION_
FULL
ATTENUATION_
NONE
TRACE_
INAUDIBLE
SOURCE_
SLOT_
INVALID
LISTENER_
SLOT_
INVALID
PERCEPTION_
EVENT_
STRIDE
RESOURCE_
SOUNDTRACK_
DIRECTOR
RESOURCE_
SPATIAL_
HASH
RESOURCE_
SPAWN_
DIRECTOR
RESOURCE_
SPLINE
CONCENTRATION_
MIN_
DC
ADV_
AGAINST_
TARGET
DISADV_
ON_
ATTACKER
AUTO_
FAIL_
STR_
DEX
INCAPACITATED_
NO_
REACTION
CANTRIPS
CLASS_
CANTRIPS
LEVELED_
SPELLS
CLASS_
LEVELED_
SPELLS
MAX_
SLOT_
LEVEL
PACT_
KEY
RESOURCE_
STAT_
STACK
RESOURCE_
STATE_
MACHINE
STATE_
SNAPSHOT_
VERSION
RESOURCE_
STATUS_
EFFECT_
STACK
RESOURCE_
STEERING_
BEHAVIORS
STUDIO_
REASON_
NONE
STUDIO_
REASON_
BAD_
SIGNAL
STUDIO_
REASON_
BAD_
QUERY_
TYPE
STUDIO_
REASON_
BAD_
HANDLE
STUDIO_
REASON_
BAD_
STATE
STUDIO_
REASON_
STALE_
EPOCH
STUDIO_
REASON_
BAD_
ACTION_
MASK
STUDIO_
REASON_
BAD_
FACT_
INDEX
STUDIO_
REASON_
TIER_
FORBIDDEN
STUDIO_
REASON_
BAD_
TIER
STUDIO_
REASON_
QUEUE_
FULL
STUDIO_
REASON_
BAD_
TTL
STUDIO_
REASON_
BAD_
SOURCE
FACT_
TIER_
LOW
FACT_
TIER_
MEDIUM
FACT_
TIER_
HIGH
FACT_
TIER_
VERIFIED
QUERY_
STATE_
NONE
QUERY_
STATE_
PENDING
QUERY_
STATE_
INFLIGHT
QUERY_
STATE_
COMPLETED
QUERY_
STATE_
REJECTED
FACT_
STATE_
NONE
FACT_
STATE_
PROPOSED
FACT_
STATE_
APPROVED
FACT_
STATE_
EXPIRED
RESERVED_
FACT_
INDEX
QUERY_
HANDLE_
INVALID
FACT_
HANDLE_
INVALID
QUERY_
RECORD_
STRIDE
FACT_
RECORD_
STRIDE
RESOURCE_
SUBTITLE_
QUEUE
RESOURCE_
TEXT_
SCROLL
RESOURCE_
THRESHOLD_
TRIGGER
RESOURCE_
TILE_
MAP
RESOURCE_
TIME_
OF_
DAY
RESOURCE_
TIMELINE_
LEDGER
RESOURCE_
TIMER_
SCHEDULER
RESOURCE_
TOAST_
QUEUE
RESOURCE_
TOOLTIP_
QUEUE
RESOURCE_
TUTORIAL_
FLOW
RESOURCE_
TWEEN_
CHAIN
Easings
RESOURCE_
TWEEN
RESOURCE_
VIGNETTE_
RENDER_
STATE
RESOURCE_
VOICE_
LINE_
QUEUE
RESOURCE_
VORONOI_
PARTITION
VOXEL_
VERTEX_
STRIDE
VOXEL_
FP_
SHIFT
VOXEL_
FP_
ONE
VOXEL_
CHUNK_
INVALID
RESOURCE_
WATCHDOG
RESOURCE_
WEATHER_
SYSTEM
SHADER_
STAGE_
VERTEX
SHADER_
STAGE_
FRAGMENT
SHADER_
STAGE_
COMPUTE
BUFFER_
TYPE_
UNIFORM
BUFFER_
TYPE_
STORAGE
BUFFER_
TYPE_
READ_
ONLY_
STORAGE
UPLOAD_
NONE
DEFAULT_
ACTOR_
TAG
RESOURCE_
WORLD_
EPOCH
RESOURCE_
WORLD_
FRAME
RESOURCE_
WORLD_
SEED
RESOURCE_
WORLD_
SESSION
SNAPSHOT_
SCHEMA_
VERSION
RESOURCE_
WORLD_
SNAPSHOT
SNAPSHOT_
DOMAIN
SYSTEM_
PHASE_
INPUT
SYSTEM_
PHASE_
LOGIC
SYSTEM_
PHASE_
PHYSICS
SYSTEM_
PHASE_
ANIMATION
SYSTEM_
PHASE_
RENDER
SYSTEM_
PHASE_
POST_
RENDER
SYSTEM_
PHASES_
IN_
ORDER
POOL_
ANIMATION
RESOURCE_
DEATH_
LOG
RESOURCE_
LAST_
INTERACTION
POOL_
EMITTER
POOL_
PARTICLE
COLOR_
WHITE
COLOR_
BLACK
COLOR_
TRANSPARENT
COLOR_
KNOT_
STR
COLOR_
KNOT_
DEX
COLOR_
KNOT_
INT
COLOR_
KNOT_
CENTER
PARTICLE_
FLAG_
ALIVE
PARTICLE_
FLAG_
ADDITIVE
PROJECTILE_
FLAG_
ALIVE
PROJECTILE_
FLAG_
HOMING
PROJECTILE_
FLAG_
PIERCE
POOL_
PROJECTILE
POOL_
TRANSFORM
POOL_
SPRITE
ZONE_
CATALOG
RESOURCE_
ZONE_
STATE
Functions
synthesize
Default
Clip
clip
Duration
Ms
frame
In
Clip
At
manifest
Frame
Index
load
Sprite
Sheet
compute
Frame
Index
create
Audio
Asset
Cache
create
Audio
Listener
Resource
spatial
Distance
linear
Attenuation
inverse
Attenuation
exponential
Attenuation
attenuation
By
Model
spawn
Mob
create
Director
Event
Log
priority
For
parse
Envelope
parse
Envelope
Json
create
Zone
Boss
Entity
Resource
build
Entity
From
Spawn
apply
Tick
zone
Priority
For
parse
Zone
Envelope
parse
Zone
Envelope
Json
create
Zone
Event
Log
get
Or
Create
Zone
Entry
push
Zone
Event
create
Director
Zone
State
Resource
get
Or
Create
Zone
State
Map
apply
Zone
State
Changes
replace
Zone
State
From
Snapshot
register
Backend
is
Backend
Registered
entity
Index
entity
Generation
make
Entity
create
Tap
Walk
Target
delta
Frame
To
Base64
delta
Frame
From
Base64
float
To
Fixed
fixed
To
Float
client
Plugin
Set
With
Ttl
client
Plugin
Get
With
Ttl
Check
create
Camera
get
Camera
View
Rect
world
To
Screen
screen
To
World
tile
To
Iso
world
To
Iso
iso
To
Tile
iso
Depth
Key
make
Particle
Disc
Atlas
create
Time
Resource
create
Veil
Budget
Resource
aabb
aabb
From
Rect
aabb
From
Points
aabb
Contains
Point
aabb
Contains
Aabb
aabb
Overlaps
aabb
Width
aabb
Height
aabb
Area
aabb
Center
aabb
Expand
aabb
Translate
aabb
Union
aabb
Intersection
aabb
Range
Query
aabb
Raycast
Segment
make
Transfer
Handle
transfer
Slot
transfer
Gen
make
Observer
Handle
observer
Slot
observer
Generation
make
Asset
Handle
asset
Slot
asset
Generation
get
Variant
Index
get
Spec
is
Catalog
Valid
make
Creature
Handle
creature
Slot
creature
Generation
default
Behavior
Tree
Factory
make
Event
Handle
event
Slot
event
Generation
component
Mask
wait
Ms
wait
Until
wait
Frames
compute
Damage
create
Entropy
field
canonical
Json
sha256
Bytes
sha256
Hex
hmac
Sha256
Bytes
hmac
Sha256
Hex
timing
Safe
Equal
Hex
make
Request
Handle
request
Slot
request
Lane
request
Generation
make
Chunk
Handle
chunk
Slot
chunk
Generation
floor
Div
floor
Mod
chrono
Slot
chrono
Generation
make
Material
Handle
material
Slot
material
Generation
pick
Transport
estimate
Typed
Array
Bytes
estimate
Map
Bytes
estimate
Set
Bytes
estimate
Array
Bytes
estimate
Object
Bytes
parse
Number
Word
extract
Candidate
Numbers
find
Invented
Number
is
Narration
Grounded
make
Neural
Material
Handle
neural
Material
Slot
neural
Material
Generation
pick
Path
emit
Rate
At
particles
To
Emit
color
At
Age
size
At
Age
find
Path
make
Collider
Handle
collider
Slot
collider
Generation
band
From
Distance
Ft
normalize
Band
band
Within
compare
Bands
create
Range
Band
Field
range
Band
Set
range
Band
Get
range
Band
Is
Engaged
range
Band
Targets
Within
range
Band
Engaged
With
range
Band
Clear
range
Band
Snapshot
create
Reaction
Ledger
can
React
reactions
Remaining
spend
Reaction
advance
Reaction
Round
set
Reaction
Round
prune
Stale
Spends
clear
Reactions
reaction
Ledger
Snapshot
region
Hash
region
Leaves
global
Region
Hash
verify
Region
partition
Regions
diff
Region
Leaves
apply
Partial
Sync
parse
Dice
eval
Expression
validate
Check
validate
Triggered
Mutations
apply
Triggered
Mutations
evaluate
Action
make
Context
start
Turn
Budget
can
Spend
spend
compare
Ids
initiative
Order
create
Condition
Track
apply
Condition
remove
Condition
has
Condition
condition
Remaining
tick
Conditions
active
Conditions
linear
Path
catmull
Rom
Path
hermite
Path
maintain
Save
Dc
is
Concentrating
start
Concentration
drop
Concentration
maintain
Save
coerce
Conditions
attack
Advantage
Mode
condition
Roll
Note
auto
Fail
Save
Condition
reaction
Denied
By
Conditions
class
Can
Cast
cantrip
Dice
Count
eldritch
Blast
Beams
scaled
Cantrip
Dice
build
Weapon
Attack
Check
build
Attack
Cantrip
Check
build
Save
Cantrip
Check
build
Attack
Spell
Check
build
Save
Spell
Check
build
Multi
Target
Save
Trigger
build
Magic
Missile
Trigger
build
Heal
Trigger
build
Condition
Spell
Check
plan
Leveled
Cast
caster
Kind
is
Caster
spell
Ability
For
Class
sanitize
Slot
Pool
spell
Slots
For
highest
Slot
Level
slot
Available
spend
Slot
spend
Lowest
Available
restore
Slot
slots
Remaining
long
Rest
short
Rest
widen
Slots
spell
Requires
Concentration
spell
Base
Level
upcast
Effect
total
Dice
For
Cast
fnv1a32
is
Snapshotable
seek
flee
arrive
pursue
evade
separation
wander
make
Studio
Handle
studio
Slot
studio
Gen
cubic
Bezier
derive
Epoch
Prng
tick
Epoch
catch
Up
Epochs
derive
Frame
Prng
tick
Frame
reconcile
Frames
replay
Events
replay
From
Snapshot
verify
Replay
Equivalence
replay
Epoch
Event
suspend
resume
serialize
World
Snapshot
deserialize
World
Snapshot
normalize
Tags
canonical
World
State
world
State
Hash
snapshot
World
State
verify
World
Snapshot
attach
Authority
Handoff
To
Ws
attach
Chat
Channel
To
Ws
attach
Lag
Compensation
To
Ws
attach
Matchmaking
Pool
To
Ws
create
Last
Interaction
rgba
hex
To
Rgba
rgba
To
Hex
String
rgba
To
Css
String
color
Lerp
clamp01
parse
Hex
to
Hex
String
color
Blend
adjust
Hsl
pack32
unpack32
vec2
vec3
rect
clamp
lerp
smoothstep
approx
Eq
rect
Contains
rect
Intersects
visible
In
View
create
Zone
State
begin
Transition
tick
Transition
is
Transitioning
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