Loom Engine - v3.1.1
GitHub
TheWorldTable.ai
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LoomPulse
Class LoomPulse
Index
Constructors
constructor
Properties
max
Vibes
smoothing
value
Decay
Per
Tick
confidence
Decay
Per
Tick
confidence
Gain
Per
Signal
activation
Threshold
deactivation
Threshold
max
Atmosphere
Impact
audit
Ring
Size
Methods
set
Player
Consent
is
Player
Consent
Enabled
inject
Signal
corroborate
With
Gameplay
get
Effective
Vibe
get
Active
Flag
get
Corroborated
Vibe
clamp
Atmosphere
Impact
get
Sample
Count
get
Audit
Ring
Count
read
Audit
Sample
tick
get
Current
Tick
clear
Constructors
constructor
new
LoomPulse
(
config
:
LoomPulseConfig
)
:
LoomPulse
Parameters
config
:
LoomPulseConfig
Returns
LoomPulse
Properties
Readonly
max
Vibes
maxVibes
:
number
Readonly
smoothing
smoothing
:
number
Readonly
value
Decay
Per
Tick
valueDecayPerTick
:
number
Readonly
confidence
Decay
Per
Tick
confidenceDecayPerTick
:
number
Readonly
confidence
Gain
Per
Signal
confidenceGainPerSignal
:
number
Readonly
activation
Threshold
activationThreshold
:
number
Readonly
deactivation
Threshold
deactivationThreshold
:
number
Readonly
max
Atmosphere
Impact
maxAtmosphereImpact
:
number
Readonly
audit
Ring
Size
auditRingSize
:
number
Methods
set
Player
Consent
setPlayerConsent
(
enabled
:
boolean
)
:
void
Parameters
enabled
:
boolean
Returns
void
is
Player
Consent
Enabled
isPlayerConsentEnabled
()
:
boolean
Returns
boolean
inject
Signal
injectSignal
(
vibeId
:
number
,
intensity
:
number
)
:
boolean
Parameters
vibeId
:
number
intensity
:
number
Returns
boolean
corroborate
With
Gameplay
corroborateWithGameplay
(
vibeId
:
number
,
score
:
number
)
:
boolean
Parameters
vibeId
:
number
score
:
number
Returns
boolean
get
Effective
Vibe
getEffectiveVibe
(
vibeId
:
number
)
:
number
Parameters
vibeId
:
number
Returns
number
get
Active
Flag
getActiveFlag
(
vibeId
:
number
)
:
boolean
Parameters
vibeId
:
number
Returns
boolean
get
Corroborated
Vibe
getCorroboratedVibe
(
vibeId
:
number
,
minCorroboration
:
number
)
:
number
Parameters
vibeId
:
number
minCorroboration
:
number
Returns
number
clamp
Atmosphere
Impact
clampAtmosphereImpact
(
value
:
number
)
:
number
Parameters
value
:
number
Returns
number
get
Sample
Count
getSampleCount
(
vibeId
:
number
)
:
number
Parameters
vibeId
:
number
Returns
number
get
Audit
Ring
Count
getAuditRingCount
(
vibeId
:
number
)
:
number
Parameters
vibeId
:
number
Returns
number
read
Audit
Sample
readAuditSample
(
vibeId
:
number
,
i
:
number
,
out
:
Int32Array
,
outOffset
?:
number
,
)
:
boolean
Parameters
vibeId
:
number
i
:
number
out
:
Int32Array
outOffset
:
number
= 0
Returns
boolean
tick
tick
(
t
:
number
)
:
void
Parameters
t
:
number
Returns
void
get
Current
Tick
getCurrentTick
()
:
number
Returns
number
clear
clear
()
:
void
Returns
void
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Constructors
constructor
Properties
max
Vibes
smoothing
value
Decay
Per
Tick
confidence
Decay
Per
Tick
confidence
Gain
Per
Signal
activation
Threshold
deactivation
Threshold
max
Atmosphere
Impact
audit
Ring
Size
Methods
set
Player
Consent
is
Player
Consent
Enabled
inject
Signal
corroborate
With
Gameplay
get
Effective
Vibe
get
Active
Flag
get
Corroborated
Vibe
clamp
Atmosphere
Impact
get
Sample
Count
get
Audit
Ring
Count
read
Audit
Sample
tick
get
Current
Tick
clear
GitHub
TheWorldTable.ai
Loom Engine - v3.1.1
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