Loom Engine - v3.1.1
GitHub
TheWorldTable.ai
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SpriteBatcher
Class SpriteBatcher
Index
Constructors
constructor
Methods
begin
Frame
submit
flush
end
Frame
get
Stats
_
peek
Count
_
peek
Current
Atlas
_
peek
Current
Blend
_
peek
Buffer
Constructors
constructor
new
SpriteBatcher
(
flushHandler
:
FlushHandler
,
initialCapacity
?:
number
,
)
:
SpriteBatcher
Parameters
flushHandler
:
FlushHandler
initialCapacity
:
number
= INITIAL_CAPACITY
Returns
SpriteBatcher
Methods
begin
Frame
beginFrame
()
:
void
Returns
void
submit
submit
(
atlas
:
TextureAtlas
,
blendMode
:
BlendMode
,
originX
:
number
,
originY
:
number
,
sizeX
:
number
,
sizeY
:
number
,
u0
:
number
,
v0
:
number
,
u1
:
number
,
v1
:
number
,
tintR
:
number
,
tintG
:
number
,
tintB
:
number
,
tintA
:
number
,
)
:
void
Parameters
atlas
:
TextureAtlas
blendMode
:
BlendMode
originX
:
number
originY
:
number
sizeX
:
number
sizeY
:
number
u0
:
number
v0
:
number
u1
:
number
v1
:
number
tintR
:
number
tintG
:
number
tintB
:
number
tintA
:
number
Returns
void
flush
flush
()
:
void
Returns
void
end
Frame
endFrame
()
:
void
Returns
void
get
Stats
getStats
(
out
:
{
flushCount
:
number
;
instanceTotal
:
number
;
capacity
:
number
}
,
)
:
void
Parameters
out
:
{
flushCount
:
number
;
instanceTotal
:
number
;
capacity
:
number
}
Returns
void
_
peek
Count
_peekCount
()
:
number
Returns
number
_
peek
Current
Atlas
_peekCurrentAtlas
()
:
TextureAtlas
|
null
Returns
TextureAtlas
|
null
_
peek
Current
Blend
_peekCurrentBlend
()
:
BlendMode
Returns
BlendMode
_
peek
Buffer
_peekBuffer
()
:
Float32Array
Returns
Float32Array
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On This Page
Constructors
constructor
Methods
begin
Frame
submit
flush
end
Frame
get
Stats
_
peek
Count
_
peek
Current
Atlas
_
peek
Current
Blend
_
peek
Buffer
GitHub
TheWorldTable.ai
Loom Engine - v3.1.1
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