Loom Engine - v3.1.1
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    Interface TickFrameInput

    interface TickFrameInput {
        worldId: string;
        state: WorldState;
        frameNumber: number;
        commands: PlayerCommand[];
        ruleset: Ruleset;
        playerEntities: PlayerEntityMap;
        maxCommandsPerPlayer?: number;
        maxCommands?: number;
    }
    Index

    Properties

    worldId: string
    state: WorldState
    frameNumber: number
    commands: PlayerCommand[]
    ruleset: Ruleset
    playerEntities: PlayerEntityMap
    maxCommandsPerPlayer?: number
    maxCommands?: number