Loom Engine - v0.10.1
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TheWorldTable.ai
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ProjectilePool
Class ProjectilePool
Index
Constructors
constructor
Properties
x
y
z
vx
vy
vz
life
damage
owner
Index
target
Index
size
r
g
b
a
flags
Methods
set
Max
Projectiles
get
Max
Projectiles
get
Live
Count
get
High
Water
Mark
get
Capacity
spawn
kill
is
Alive
clear
Constructors
constructor
new
ProjectilePool
(
initialCapacity
?:
number
,
maxProjectiles
?:
number
,
)
:
ProjectilePool
Parameters
initialCapacity
:
number
= 64
maxProjectiles
:
number
= 512
Returns
ProjectilePool
Properties
x
x
:
Float32Array
y
y
:
Float32Array
z
z
:
Float32Array
vx
vx
:
Float32Array
vy
vy
:
Float32Array
vz
vz
:
Float32Array
life
life
:
Float32Array
damage
damage
:
Float32Array
owner
Index
ownerIndex
:
Int32Array
target
Index
targetIndex
:
Int32Array
size
size
:
Float32Array
r
r
:
Float32Array
g
g
:
Float32Array
b
b
:
Float32Array
a
a
:
Float32Array
flags
flags
:
Uint8Array
Methods
set
Max
Projectiles
setMaxProjectiles
(
n
:
number
)
:
void
Parameters
n
:
number
Returns
void
get
Max
Projectiles
getMaxProjectiles
()
:
number
Returns
number
get
Live
Count
getLiveCount
()
:
number
Returns
number
get
High
Water
Mark
getHighWaterMark
()
:
number
Returns
number
get
Capacity
getCapacity
()
:
number
Returns
number
spawn
spawn
(
p
:
ProjectileSpawn
)
:
number
Parameters
p
:
ProjectileSpawn
Returns
number
kill
kill
(
i
:
number
)
:
void
Parameters
i
:
number
Returns
void
is
Alive
isAlive
(
i
:
number
)
:
boolean
Parameters
i
:
number
Returns
boolean
clear
clear
()
:
void
Returns
void
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Constructors
constructor
Properties
x
y
z
vx
vy
vz
life
damage
owner
Index
target
Index
size
r
g
b
a
flags
Methods
set
Max
Projectiles
get
Max
Projectiles
get
Live
Count
get
High
Water
Mark
get
Capacity
spawn
kill
is
Alive
clear
GitHub
TheWorldTable.ai
Loom Engine - v0.10.1
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